Use Sunton 2432S028R official touch map and fix lower-left offset.
Match board JSON X/Y cmds and MIRROR_X; shift UI +45,-45 from red-vs-finger logs. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
10
CHANGELOG.md
10
CHANGELOG.md
@@ -1,10 +1,14 @@
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# Changelog
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## 2026-10-17 — Sunton official touch + log offset
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- Use esp32-2432S028R.json touch flags: X=0xD1 Y=0x91, linear/4096, MIRROR_X.
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- Keep landscape 240x320+ROTATION_270.
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- Serial/user: red cursor lower-left of finger → UI corr (+45,-45), inverse-feed LVGL.
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## 2026-10-17 — Restore landscape + RNT touch map
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- Revert create(320x240) — caused 花屏; keep 240x320 + ROTATION_270 landscape.
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- Touch = Random Nerd Tutorials recipe: SoftSPI rot2, map to 240x320, feed LVGL
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directly (no extra inverse). Red cursor shows estimated UI point.
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- Revert create(320x240) 花屏; RNT map superseded by Sunton official above.
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## 2026-10-17 — Touch = draw coords (CYD LVGL9 official) [reverted]
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@@ -1,5 +1,5 @@
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name: CYD TF card + touch speaker (cyd)
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git: 1381c22
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git: 01c5266
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date: 2026-10-17
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board: ESP32-2432S028R (ILI9341)
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features: TF/SD info, SoftSPI touch, GPIO26 speaker
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@@ -12,5 +12,5 @@ offsets:
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sha256:
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bootloader.bin 3D234A7471F67B013686DABD4DEE7C1FA915C9928463616A94BC9297ACF1ABF8
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boot_app0.bin F94C5D786A7A8FAB06AC5D10E33BF37711A6697636DC037559EA19CC410A17F0
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firmware.bin 7C632F8D033997F18F39056F321011B2DB7D0B0FA64F14FED269EB70EE86C814
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firmware.bin 94A0C3011B584646E8D4F4D29531252E97B488BBE47827DEDD2CDB21FD1FA76F
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partitions.bin 148B959CBFF1C38AA8E1D5C0BA9D612C54997B945E56A63F41223EEF650653A1
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Binary file not shown.
@@ -45,8 +45,8 @@ void setup() {
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lv_init();
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// RNT / temperature:240x320 + ROTATION_270 → 横屏(勿改成 create 320x240,会花屏)
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// https://randomnerdtutorials.com/lvgl-cheap-yellow-display-esp32-2432s028r/
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// Sunton 官方:240x320 + ROTATION_270 → 横屏(勿 create 320x240,会花屏)
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// 触摸见 touch.cpp(官方 mirror_x + 日志补偿)
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lv_display_t *disp =
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lv_tft_espi_create(SCREEN_WIDTH, SCREEN_HEIGHT, draw_buf, sizeof(draw_buf));
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lv_display_set_rotation(disp, LV_DISPLAY_ROTATION_270);
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@@ -4,17 +4,21 @@
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#include <Arduino.h>
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/**
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* SoftSPI XPT2046(SD 占 VSPI,触摸必须 SoftSPI)
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* SoftSPI XPT2046 — 对齐 Sunton 官方板级(esp32-2432S028R.json / smartdisplay):
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* TOUCH_SWAP_XY=false, TOUCH_MIRROR_X=true, TOUCH_MIRROR_Y=false
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* x_max=240, y_max=320
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* X 通道 CMD=0xD1, Y 通道 CMD=0x91(与 PaulStoffregen 命名相反)
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* 线性:coord = adc * max / 4096,再 mirror_x
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* 显示仍用 create(240,320)+LV_DISPLAY_ROTATION_270(横屏,勿改 320x240)
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*
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* 现成方案 — Random Nerd Tutorials CYD + LVGL:
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* create(240,320) + LV_DISPLAY_ROTATION_270
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* touchscreen.setRotation(2)
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* x = map(p.x, 200, 3700, 1, 240)
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* y = map(p.y, 240, 3800, 1, 320)
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* 直接喂给 LVGL(由 LVGL 做旋转,不要再反变换 / 不要建 320x240)
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* https://randomnerdtutorials.com/lvgl-cheap-yellow-display-esp32-2432s028r/
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* 用户日志:红点在手指左下方 → UI 需向右上修正(见 TOUCH_UI_DX/DY)
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* https://github.com/rzeldent/platformio-espressif32-sunton/blob/main/esp32-2432S028R.json
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*/
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// 红点相对手指的补偿(像素,横屏 UI):左偏→+X,下偏→-Y
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static constexpr int16_t TOUCH_UI_DX = 45;
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static constexpr int16_t TOUCH_UI_DY = -45;
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int16_t g_dbg_phys_x = -1;
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int16_t g_dbg_phys_y = -1;
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int16_t g_dbg_logic_x = -1;
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@@ -63,14 +67,17 @@ void touch_init() {
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pinMode(CYD_TOUCH_IRQ, INPUT);
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digitalWrite(CYD_TOUCH_CS, HIGH);
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digitalWrite(CYD_TOUCH_CLK, LOW);
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Serial.println("Touch: RNT SoftSPI rot2 map 240x320");
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Serial.printf("Touch: Sunton official mirror_x + UI corr(%d,%d)\n",
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(int)TOUCH_UI_DX, (int)TOUCH_UI_DY);
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}
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void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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uint16_t adc_x = xpt_read(0x90);
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uint16_t adc_y = xpt_read(0xD0);
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adc_x = (uint16_t)((adc_x + xpt_read(0x90)) / 2);
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adc_y = (uint16_t)((adc_y + xpt_read(0xD0)) / 2);
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// 官方驱动:X=0xD1, Y=0x91(先丢弃一次噪声读)
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(void)xpt_read(0xD1);
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uint16_t adc_x = xpt_read(0xD1);
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uint16_t adc_y = xpt_read(0x91);
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adc_x = (uint16_t)((adc_x + xpt_read(0xD1)) / 2);
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adc_y = (uint16_t)((adc_y + xpt_read(0x91)) / 2);
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const bool irq = (digitalRead(CYD_TOUCH_IRQ) == LOW);
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const bool in_range =
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@@ -82,45 +89,61 @@ void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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return;
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}
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// XPT2046_Touchscreen setRotation(2)
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const int16_t p_x = (int16_t)adc_x;
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const int16_t p_y = (int16_t)(4095 - adc_y);
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// esp_touch_xpt2046: (adc>>3 等价 12bit) * max / 4096
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int16_t px = (int16_t)(((uint32_t)adc_x * SCREEN_WIDTH) / 4096);
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int16_t py = (int16_t)(((uint32_t)adc_y * SCREEN_HEIGHT) / 4096);
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// RNT:映射到物理 240x320,交给 LVGL ROTATION_270
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int16_t x = map(p_x, 200, 3700, 1, SCREEN_WIDTH);
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int16_t y = map(p_y, 240, 3800, 1, SCREEN_HEIGHT);
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// TOUCH_MIRROR_X=true
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px = (int16_t)((SCREEN_WIDTH - 1) - px);
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if (x < 0) {
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x = 0;
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if (px < 0) {
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px = 0;
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}
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if (y < 0) {
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y = 0;
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if (py < 0) {
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py = 0;
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}
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if (x >= SCREEN_WIDTH) {
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x = SCREEN_WIDTH - 1;
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if (px >= SCREEN_WIDTH) {
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px = SCREEN_WIDTH - 1;
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}
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if (y >= SCREEN_HEIGHT) {
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y = SCREEN_HEIGHT - 1;
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if (py >= SCREEN_HEIGHT) {
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py = SCREEN_HEIGHT - 1;
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}
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// 预估 LVGL 270 后的 UI 坐标(光标用):(y, 239-x)
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const int16_t ui_x = y;
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const int16_t ui_y = (int16_t)((SCREEN_WIDTH - 1) - x);
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// LVGL ROTATION_270 后 UI:(py, 239-px);再按日志把红点挪向手指
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int16_t ui_x = (int16_t)(py + TOUCH_UI_DX);
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int16_t ui_y = (int16_t)(((SCREEN_WIDTH - 1) - px) + TOUCH_UI_DY);
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g_dbg_phys_x = x;
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g_dbg_phys_y = y;
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if (ui_x < 0) {
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ui_x = 0;
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}
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if (ui_y < 0) {
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ui_y = 0;
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}
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if (ui_x >= UI_HOR_RES) {
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ui_x = UI_HOR_RES - 1;
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}
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if (ui_y >= UI_VER_RES) {
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ui_y = UI_VER_RES - 1;
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}
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// 反变换喂给 LVGL,使其变换后落到 (ui_x, ui_y)
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const int16_t feed_x = (int16_t)((SCREEN_WIDTH - 1) - ui_y);
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const int16_t feed_y = ui_x;
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g_dbg_phys_x = px;
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g_dbg_phys_y = py;
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g_dbg_logic_x = ui_x;
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g_dbg_logic_y = ui_y;
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g_dbg_touch_down = true;
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static uint32_t last_log = 0;
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if (millis() - last_log > 120) {
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if (millis() - last_log > 100) {
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last_log = millis();
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Serial.printf("Touch p(%d,%d) feed(%d,%d) UI~(%d,%d)\n", p_x, p_y, x, y,
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ui_x, ui_y);
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Serial.printf("Touch adc(%u,%u) phys(%d,%d) UI(%d,%d) feed(%d,%d)\n", adc_x,
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adc_y, px, py, ui_x, ui_y, feed_x, feed_y);
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}
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data->point.x = x;
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data->point.y = y;
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data->point.x = feed_x;
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data->point.y = feed_y;
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data->state = LV_INDEV_STATE_PRESSED;
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}
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