Restore landscape display and use RNT SoftSPI touch map.
Revert 320x240 create that garbled the panel; map touch to 240x320 like Random Nerd Tutorials. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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CHANGELOG.md
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CHANGELOG.md
@@ -1,12 +1,14 @@
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# Changelog
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## 2026-10-17 — Touch = draw coords (CYD LVGL9 official)
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## 2026-10-17 — Restore landscape + RNT touch map
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- Root cause: `LV_DISPLAY_ROTATION_270` double-transforms touch vs TFT_eSPI
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(lvgl#7841 / CYD community).
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- Fix per witnessmenow LVGL9 example: create display 320x240, rotation 0;
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SoftSPI `setRotation(3)` map straight into the same 320x240 space.
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- Red touch cursor follows reported point for visual check.
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- Revert create(320x240) — caused 花屏; keep 240x320 + ROTATION_270 landscape.
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- Touch = Random Nerd Tutorials recipe: SoftSPI rot2, map to 240x320, feed LVGL
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directly (no extra inverse). Red cursor shows estimated UI point.
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## 2026-10-17 — Touch = draw coords (CYD LVGL9 official) [reverted]
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- create(320x240) without LVGL rot caused 花屏 on this panel; superseded.
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## 2026-10-17 — SoftSPI touch + LVGL inverse (fix mux)
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@@ -1,5 +1,5 @@
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name: CYD TF card + touch speaker (cyd)
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git: 3768e54
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git: 1381c22
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date: 2026-10-17
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board: ESP32-2432S028R (ILI9341)
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features: TF/SD info, SoftSPI touch, GPIO26 speaker
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@@ -12,5 +12,5 @@ offsets:
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sha256:
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bootloader.bin 3D234A7471F67B013686DABD4DEE7C1FA915C9928463616A94BC9297ACF1ABF8
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boot_app0.bin F94C5D786A7A8FAB06AC5D10E33BF37711A6697636DC037559EA19CC410A17F0
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firmware.bin DC7BD1738756078B002918725F5CE6C6B349ADBF8E9ADC0A209668D07C0F00ED
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firmware.bin 7C632F8D033997F18F39056F321011B2DB7D0B0FA64F14FED269EB70EE86C814
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partitions.bin 148B959CBFF1C38AA8E1D5C0BA9D612C54997B945E56A63F41223EEF650653A1
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Binary file not shown.
@@ -21,8 +21,8 @@
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#define CYD_TOUCH_CLK 25
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#define CYD_TOUCH_CS 33
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// 横屏 UI(与 witnessmenow CYD LVGL9 官方例程一致:直接 320x240,不用 LVGL 二次旋转)
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define UI_HOR_RES SCREEN_WIDTH
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#define UI_VER_RES SCREEN_HEIGHT
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// 与 Random Nerd Tutorials / temperature 一致:物理竖屏 + LVGL 270 得横屏
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#define SCREEN_WIDTH 240
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#define SCREEN_HEIGHT 320
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#define UI_HOR_RES 320
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#define UI_VER_RES 240
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@@ -45,10 +45,11 @@ void setup() {
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lv_init();
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// 官方 CYD LVGL9:直接 320x240,不用 LV_DISPLAY_ROTATION_*(避免触控二次变换错位)
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// https://github.com/witnessmenow/ESP32-Cheap-Yellow-Display/tree/main/Examples/LVGL9
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// RNT / temperature:240x320 + ROTATION_270 → 横屏(勿改成 create 320x240,会花屏)
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// https://randomnerdtutorials.com/lvgl-cheap-yellow-display-esp32-2432s028r/
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lv_display_t *disp =
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lv_tft_espi_create(SCREEN_WIDTH, SCREEN_HEIGHT, draw_buf, sizeof(draw_buf));
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lv_display_set_rotation(disp, LV_DISPLAY_ROTATION_270);
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lv_indev_t *indev = lv_indev_create();
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lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
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@@ -4,12 +4,15 @@
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#include <Arduino.h>
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/**
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* SoftSPI XPT2046 — 与 SD 分脚
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* SoftSPI XPT2046(SD 占 VSPI,触摸必须 SoftSPI)
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*
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* 对齐官方 CYD LVGL9 例程(witnessmenow):
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* - 显示直接建为 320x240,LVGL rotation=0(触控不再被二次变换)
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* - touch setRotation(3) + map 到 SCREEN_WIDTH/HEIGHT
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* 参考:https://github.com/witnessmenow/ESP32-Cheap-Yellow-Display/blob/main/Examples/LVGL9/
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* 现成方案 — Random Nerd Tutorials CYD + LVGL:
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* create(240,320) + LV_DISPLAY_ROTATION_270
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* touchscreen.setRotation(2)
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* x = map(p.x, 200, 3700, 1, 240)
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* y = map(p.y, 240, 3800, 1, 320)
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* 直接喂给 LVGL(由 LVGL 做旋转,不要再反变换 / 不要建 320x240)
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* https://randomnerdtutorials.com/lvgl-cheap-yellow-display-esp32-2432s028r/
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*/
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int16_t g_dbg_phys_x = -1;
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@@ -60,7 +63,7 @@ void touch_init() {
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pinMode(CYD_TOUCH_IRQ, INPUT);
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digitalWrite(CYD_TOUCH_CS, HIGH);
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digitalWrite(CYD_TOUCH_CLK, LOW);
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Serial.println("Touch: SoftSPI rot3 map 320x240 (no LVGL rot)");
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Serial.println("Touch: RNT SoftSPI rot2 map 240x320");
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}
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void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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@@ -79,11 +82,11 @@ void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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return;
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}
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// XPT2046_Touchscreen setRotation(3):
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// xraw = 4095 - Y_sample, yraw = 4095 - X_sample
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const int16_t p_x = (int16_t)(4095 - adc_y);
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const int16_t p_y = (int16_t)(4095 - adc_x);
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// XPT2046_Touchscreen setRotation(2)
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const int16_t p_x = (int16_t)adc_x;
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const int16_t p_y = (int16_t)(4095 - adc_y);
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// RNT:映射到物理 240x320,交给 LVGL ROTATION_270
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int16_t x = map(p_x, 200, 3700, 1, SCREEN_WIDTH);
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int16_t y = map(p_y, 240, 3800, 1, SCREEN_HEIGHT);
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@@ -100,17 +103,21 @@ void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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y = SCREEN_HEIGHT - 1;
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}
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g_dbg_phys_x = p_x;
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g_dbg_phys_y = p_y;
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g_dbg_logic_x = x;
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g_dbg_logic_y = y;
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// 预估 LVGL 270 后的 UI 坐标(光标用):(y, 239-x)
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const int16_t ui_x = y;
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const int16_t ui_y = (int16_t)((SCREEN_WIDTH - 1) - x);
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g_dbg_phys_x = x;
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g_dbg_phys_y = y;
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g_dbg_logic_x = ui_x;
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g_dbg_logic_y = ui_y;
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g_dbg_touch_down = true;
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static uint32_t last_log = 0;
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if (millis() - last_log > 120) {
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last_log = millis();
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Serial.printf("Touch adc(%u,%u) p(%d,%d) -> (%d,%d)\n", adc_x, adc_y, p_x,
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p_y, x, y);
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Serial.printf("Touch p(%d,%d) feed(%d,%d) UI~(%d,%d)\n", p_x, p_y, x, y,
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ui_x, ui_y);
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}
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data->point.x = x;
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