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PayJS API

支付 API 服务支持多支付渠道XorPay、ZPAY按项目模块化拆分。

路由与项目对应

项目 路由前缀 说明
nomadvip /nomadvip/* 固定 ZPAY独立实例
digital /digital/* 使用 PAYMENT_PROVIDER
cnomadcna /cnomadcna/* 使用 PAYMENT_PROVIDER
nomadlms /nomadlms/* 使用 PAYMENT_PROVIDER
legacy /payh5/zpay_notify 向后兼容

各项目业务互不影响,可单独配置。

环境

本地调试:BASE_URL 需为 ZPAY 可访问地址(如 ngrok 暴露 8700 端口)
线上部署:BASE_URL=https://api.hackrobot.cn

模块结构

app/
├── config.py          # 配置(环境变量)
├── main.py            # FastAPI 入口,挂载路由
├── sdk/               # SDK 组件化封装
│   ├── payment/       # 支付网关ZPAY/XorPay
│   ├── pocketbase.py  # PocketBase 数据库
│   ├── minio.py       # MinIO 对象存储
│   └── memos.py       # Memos 用户(仅 nomadvip 使用)
├── services/          # 共享业务逻辑(基于 SDK
│   ├── pb.py          # PocketBase 客户端
│   ├── memos.py       # Memos 用户创建
│   ├── minio.py       # MinIO 上传
│   └── payment.py     # 支付成功处理
├── routers/           # 项目路由
│   ├── nomadvip.py    # /nomadvip/*
│   ├── digital.py    # /digital/*
│   ├── cnomadcna.py  # /cnomadcna/*
│   ├── nomadlms.py   # /nomadlms/*
│   ├── legacy.py     # /payh5 等(向后兼容)
│   └── common.py     # /submit_meetup_application、/create_user
└── payment/
    ├── base.py        # 支付抽象基类
    ├── xorpay.py      # XorPay 实现
    ├── zpay.py        # ZPAY 实现(易支付兼容)
    └── factory.py     # 渠道工厂

支付渠道

渠道 环境变量 说明
XorPay PAYMENT_PROVIDER=xorpay 默认
ZPAY PAYMENT_PROVIDER=zpay 需配置 ZPAY_PIDZPAY_KEY

切换渠道:设置环境变量 PAYMENT_PROVIDER=xorpayzpay,参考 .env.example

本地调试

# 复制配置
cp .env.example .env

# 本地调试时 BASE_URL 需 ZPAY 可访问,可用 ngrok
# ngrok http 8700  -> 将 BASE_URL 设为 ngrok 提供的 https 地址

python run.py
# 或 uvicorn app.main:app --host 0.0.0.0 --port 8700 --reload

线上部署

域名:https://api.hackrobot.cn

# .env 中设置
BASE_URL=https://api.hackrobot.cn
PAYMENT_PROVIDER=zpay
# 其他 ZPAY、PocketBase、Memos 配置见 .env.example

线上「支付失败」排查

本地正常、Ubuntu 部署后 api.hackrobot.cn 调用支付失败,常见原因:

  1. BASE_URL 配置错误:必须为 ZPAY 可公网访问的地址。错误示例:http://127.0.0.1:8700http://localhost。正确:https://api.hackrobot.cn域名需解析到本机nginx 反向代理对应端口)。

  2. 服务器无法访问 zpayz.cn防火墙、DNS 或网络限制。访问 https://api.hackrobot.cn/health?check_zpay=1 自检:

    • zpayz_reachable: false → 开放出站或检查网络
    • zpayz_error 含 "SSL" → 执行 apt install ca-certificates 后重启
  3. client_ip 内网导致 ZPAY 风控拒单前端digital/cnomadcna/nomadvip通过 nginx 代理时,需配置 proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for,否则 payjsapi 收到 127.0.0.1 会触发风控。已做兼容:内网 IP 时自动省略 clientip 参数。

  4. 启动时控制台有 BASE_URL 警告:说明配置了内网地址,需修改 .env 中的 BASE_URL 为公网地址后重启。

  5. 查看详细错误支付失败时payjsapi 会输出 ZPAY create_order_api 失败 日志,含 status/code/msg便于定位。

Getting started

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

Add your files

cd existing_repo
git remote add origin http://gitlab.yidooplanet.com/gitlab-instance-0a899031/androidh5api.git
git branch -M main
git push -uf origin main

Integrate with your tools

Collaborate with your team

Test and Deploy

Use the built-in continuous integration in GitLab.


Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to makeareadme.com for this template.

Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

Name

Choose a self-explaining name for your project.

Description

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Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

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If you have ideas for releases in the future, it is a good idea to list them in the README.

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