Fix BL/TR with diagonal mirror instead of 180 rotation.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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name: CYD TF card + touch speaker (cyd)
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git: f2b14eb
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git: 4f41621
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date: 2026-10-17
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board: ESP32-2432S028R (ILI9341)
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features: TF/SD info, SoftSPI touch, GPIO26 speaker
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@@ -12,5 +12,5 @@ offsets:
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sha256:
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bootloader.bin 3D234A7471F67B013686DABD4DEE7C1FA915C9928463616A94BC9297ACF1ABF8
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boot_app0.bin F94C5D786A7A8FAB06AC5D10E33BF37711A6697636DC037559EA19CC410A17F0
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firmware.bin 6A14D85F7466922C021B3288B7246987FD57DEC850741991C6E7671EA1BF7785
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firmware.bin 2D2D76255F85D2EB2ABBF0E7B98F32AC39E0692E1BAC99FF79DFF3F0B211CB47
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partitions.bin 148B959CBFF1C38AA8E1D5C0BA9D612C54997B945E56A63F41223EEF650653A1
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Binary file not shown.
@@ -4,8 +4,9 @@
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#include <Arduino.h>
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/**
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* SoftSPI XPT2046 → 物理 240x320 → 交给 LVGL ROTATION_270
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* RNT 标定区间 + rot2;红点用变换后 UI 坐标
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* SoftSPI XPT2046
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* BL↔TR 是矩形主对角线镜像(XY 对调),不是 180°(180° 会搞成 TL↔BR)。
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* 先按 rot2 得到旧 UI,再做对角修正,反变换喂给 LVGL 270。
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*/
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int16_t g_dbg_phys_x = -1;
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@@ -48,6 +49,16 @@ static uint16_t xpt_read(uint8_t cmd) {
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return v;
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}
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static int16_t clampi(int32_t v, int32_t lo, int32_t hi) {
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if (v < lo) {
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return (int16_t)lo;
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}
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if (v > hi) {
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return (int16_t)hi;
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}
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return (int16_t)v;
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}
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void touch_init() {
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pinMode(CYD_TOUCH_CS, OUTPUT);
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pinMode(CYD_TOUCH_CLK, OUTPUT);
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@@ -56,7 +67,7 @@ void touch_init() {
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pinMode(CYD_TOUCH_IRQ, INPUT);
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digitalWrite(CYD_TOUCH_CS, HIGH);
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digitalWrite(CYD_TOUCH_CLK, LOW);
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Serial.println("Touch: SoftSPI rot2 map 240x320");
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Serial.println("Touch: SoftSPI + diagonal fix (BL/TR)");
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}
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void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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@@ -75,45 +86,40 @@ void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
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return;
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}
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// setRotation(2)
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const int16_t p_x = (int16_t)adc_x;
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const int16_t p_y = (int16_t)(4095 - adc_y);
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int16_t x = map(p_x, 200, 3700, 1, SCREEN_WIDTH);
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int16_t y = map(p_y, 240, 3800, 1, SCREEN_HEIGHT);
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x = clampi(x, 0, SCREEN_WIDTH - 1);
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y = clampi(y, 0, SCREEN_HEIGHT - 1);
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if (x < 0) {
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x = 0;
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}
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if (y < 0) {
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y = 0;
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}
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if (x >= SCREEN_WIDTH) {
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x = SCREEN_WIDTH - 1;
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}
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if (y >= SCREEN_HEIGHT) {
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y = SCREEN_HEIGHT - 1;
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}
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// 旧 UI(LVGL270):(y, 239-x) — 该空间里 BL↔TR,做主对角线镜像
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// (ux,uy) -> (uy*(319/239), ux*(239/319))
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const int32_t old_ux = y;
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const int32_t old_uy = (SCREEN_WIDTH - 1) - x;
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int16_t ui_x = clampi((old_uy * (UI_HOR_RES - 1)) / (UI_VER_RES - 1), 0,
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UI_HOR_RES - 1);
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int16_t ui_y = clampi((old_ux * (UI_VER_RES - 1)) / (UI_HOR_RES - 1), 0,
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UI_VER_RES - 1);
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// BL↔TR 对角反了:物理坐标整体旋转 180°
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x = (int16_t)((SCREEN_WIDTH - 1) - x);
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y = (int16_t)((SCREEN_HEIGHT - 1) - y);
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// 反变换喂 LVGL,使最终落在 (ui_x, ui_y)
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const int16_t feed_x = (int16_t)((SCREEN_WIDTH - 1) - ui_y);
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const int16_t feed_y = ui_x;
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// LVGL 270 → UI
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g_dbg_phys_x = x;
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g_dbg_phys_y = y;
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g_dbg_logic_x = y;
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g_dbg_logic_y = (int16_t)((SCREEN_WIDTH - 1) - x);
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g_dbg_logic_x = ui_x;
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g_dbg_logic_y = ui_y;
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g_dbg_touch_down = true;
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static uint32_t last_log = 0;
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if (millis() - last_log > 80) {
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last_log = millis();
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Serial.printf("Touch phys(%d,%d) UI(%d,%d)\n", x, y, g_dbg_logic_x,
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g_dbg_logic_y);
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Serial.printf("Touch UI(%d,%d)\n", ui_x, ui_y);
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}
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data->point.x = x;
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data->point.y = y;
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data->point.x = feed_x;
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data->point.y = feed_y;
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data->state = LV_INDEV_STATE_PRESSED;
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}
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