Adds catch windows, locating pegs, and a snap coupon for print tuning; keep lip alignment and rear DHT bay. Co-authored-by: Cursor <cursoragent@cursor.com>
399 lines
13 KiB
Python
399 lines
13 KiB
Python
#!/usr/bin/env python3
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"""
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CYD climate case v1.1 — rounded clamshell + FDM snap clips.
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Design refs (FDM snap-fit best practice):
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- Cantilever L≈12–16mm, root t≈1.6–2.0mm, width≥5mm
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- Undercut ≈0.7mm, lead-in ≈35°, root fillet ≥0.5·t
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- Mating clearance ≈0.4–0.5mm (FDM)
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- Prefer PETG for repeated open/close; print snap arms in XY bend plane
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Features:
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- Outer R=3.5mm / inner R≈2.0mm rounded shell
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- 4 side cantilever snaps (front) + catch windows (back)
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- Corner locating pegs / sockets for 合盖对齐
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- DHT11 flush rear pocket with slight proud grill
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- Optional M3 bosses kept as backup
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"""
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from __future__ import annotations
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import json
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from pathlib import Path
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import numpy as np
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import trimesh
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from shapely.geometry import Point, box
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from trimesh.creation import cylinder, extrude_polygon
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# ---- board ----
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PCB_L, PCB_W = 86.0, 50.0
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MH_INSET = 4.0
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DISP_X, DISP_L, DISP_W, DISP_H = 8.0, 69.0, 50.0, 4.0
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VIEW_L, VIEW_W, VIEW_IX, VIEW_IY = 59.5, 45.0, 7.0, 2.5
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# ---- shell ----
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WALL, GAP = 2.4, 0.40
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CORNER_R = 3.5
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INNER_R = 2.0
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BEZEL_T = 2.2
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CAVITY = 8.0
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LIP_H = 2.0
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LIP_CLEAR = 0.45 # FDM clearance around lip
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USB_W, USB_H, USB_Y = 15.0, 9.0, 30.5
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SCREW, BOSS_OD, BOSS_ID = 3.3, 7.0, 2.5
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# ---- snap (cantilever) ----
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SNAP_W = 6.5
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SNAP_L = 11.0 # free length
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SNAP_T_ROOT = 1.7
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SNAP_T_TIP = 0.95
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SNAP_HOOK = 0.75 # undercut
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SNAP_LEAD = 0.9 # lead-in ramp height along arm
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SNAP_CLEAR = 0.45 # side gap around moving arm
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SNAP_Z_ROOT = 1.2 # root starts below front rim into skirt
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# ---- DHT ----
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DHT_L, DHT_W, DHT_H = 16.0, 12.5, 7.5
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DHT_PROUD = 1.6
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INNER_L = PCB_L + 2 * GAP
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INNER_W = PCB_W + 2 * GAP
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OUTER_L = INNER_L + 2 * WALL
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OUTER_W = INNER_W + 2 * WALL
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SKIRT = DISP_H + 1.0
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BACK_BODY_H = WALL + CAVITY
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FRONT_BODY_H = BEZEL_T + SKIRT
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MH = [
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(MH_INSET, MH_INSET),
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(PCB_L - MH_INSET, MH_INSET),
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(PCB_L - MH_INSET, PCB_W - MH_INSET),
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(MH_INSET, PCB_W - MH_INSET),
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]
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# snap centers along long sides (x), inset from ends
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SNAP_XS = [OUTER_L * 0.28, OUTER_L * 0.72]
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def rounded_prism(l: float, w: float, h: float, r: float, z0: float = 0.0) -> trimesh.Trimesh:
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r = min(r, l / 2 - 0.05, w / 2 - 0.05)
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poly = box(r, r, l - r, w - r).buffer(r, resolution=8)
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mesh = extrude_polygon(poly, height=h)
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mesh.apply_translation([0, 0, z0])
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return mesh
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def aabb(x0, y0, z0, x1, y1, z1) -> trimesh.Trimesh:
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xa, xb = sorted((float(x0), float(x1)))
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ya, yb = sorted((float(y0), float(y1)))
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za, zb = sorted((float(z0), float(z1)))
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dx, dy, dz = xb - xa, yb - ya, zb - za
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if min(dx, dy, dz) < 1e-6:
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raise ValueError(f"degenerate box {xa,ya,za,xb,yb,zb}")
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m = trimesh.creation.box(extents=[dx, dy, dz])
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m.apply_translation([xa + dx / 2, ya + dy / 2, za + dz / 2])
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return m
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def U(*ms: trimesh.Trimesh) -> trimesh.Trimesh:
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r = ms[0]
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for m in ms[1:]:
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r = r.union(m, engine="manifold")
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return r
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def Diff(a: trimesh.Trimesh, *ss: trimesh.Trimesh) -> trimesh.Trimesh:
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r = a
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for s in ss:
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r = r.difference(s, engine="manifold")
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return r
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def cantilever_snap(x_center: float, y_wall: float, outward_sign: int) -> trimesh.Trimesh:
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"""
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Snap arm on front: root near FRONT_BODY_H, extends +Z (into back when closed).
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Hook faces outward (+/- Y).
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outward_sign: +1 for +Y wall (hook +Y), -1 for -Y wall.
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"""
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# Build in local: arm along +Z, thickness in Y, width in X
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# Root fillet approximated by stepped thickening
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pieces = []
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n = 6
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for i in range(n):
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t = i / (n - 1)
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# taper thickness root -> tip
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th = SNAP_T_ROOT * (1 - t) + SNAP_T_TIP * t
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z0 = FRONT_BODY_H - SNAP_Z_ROOT + t * (SNAP_L + SNAP_Z_ROOT)
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z1 = FRONT_BODY_H - SNAP_Z_ROOT + (t + 1 / n) * (SNAP_L + SNAP_Z_ROOT) + 0.05
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# arm sits inside wall face, hook later
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if outward_sign > 0:
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y0 = y_wall - WALL + SNAP_CLEAR
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y1 = y0 + th
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else:
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y1 = y_wall + WALL - SNAP_CLEAR
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y0 = y1 - th
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pieces.append(aabb(x_center - SNAP_W / 2, y0, z0, x_center + SNAP_W / 2, y1, z1))
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arm = U(*pieces)
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# hook wedge at tip (lead-in ramp) — min thickness keeps manifold volumes valid
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tip_z = FRONT_BODY_H - SNAP_Z_ROOT + SNAP_L + SNAP_Z_ROOT
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hook_steps = []
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for i in range(5):
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t = (i + 1) / 5 # start above 0 so h>0
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h = max(0.25, SNAP_HOOK * min(1.0, t / 0.55))
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z0 = tip_z - SNAP_LEAD + (i / 5) * SNAP_LEAD
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z1 = tip_z - SNAP_LEAD + ((i + 1) / 5) * SNAP_LEAD + 0.08
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if outward_sign > 0:
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y0 = y_wall - WALL + SNAP_CLEAR + SNAP_T_TIP
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y1 = y0 + h
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else:
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y1 = y_wall + WALL - SNAP_CLEAR - SNAP_T_TIP
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y0 = y1 - h
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hook_steps.append(aabb(x_center - SNAP_W / 2 + 0.4, y0, z0, x_center + SNAP_W / 2 - 0.4, y1, z1))
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return U(arm, *hook_steps)
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def catch_window(x_center: float, y_wall: float, outward_sign: int) -> trimesh.Trimesh:
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"""Opening / ledge cut in back wall for snap hook."""
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# Window through wall where hook passes, then a ledge below for catch
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win_h = SNAP_L + 2.5
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z0 = BACK_BODY_H - 1.0
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z1 = z0 + win_h
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if outward_sign > 0:
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return aabb(
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x_center - SNAP_W / 2 - SNAP_CLEAR,
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y_wall - WALL - 0.2,
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z0,
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x_center + SNAP_W / 2 + SNAP_CLEAR,
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y_wall + 0.6,
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z1,
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)
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return aabb(
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x_center - SNAP_W / 2 - SNAP_CLEAR,
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y_wall - 0.6,
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z0,
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x_center + SNAP_W / 2 + SNAP_CLEAR,
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y_wall + WALL + 0.2,
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z1,
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)
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def catch_ledge(x_center: float, y_wall: float, outward_sign: int) -> trimesh.Trimesh:
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"""Internal ledge the hook seats under (retention)."""
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z0 = BACK_BODY_H + 0.3
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z1 = z0 + 1.4
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if outward_sign > 0:
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return aabb(
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x_center - SNAP_W / 2 + 0.3,
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OUTER_W - WALL - 0.2,
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z0,
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x_center + SNAP_W / 2 - 0.3,
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OUTER_W - WALL + SNAP_HOOK + 0.3,
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z1,
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)
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return aabb(
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x_center - SNAP_W / 2 + 0.3,
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WALL - SNAP_HOOK - 0.3,
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z0,
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x_center + SNAP_W / 2 - 0.3,
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WALL + 0.2,
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z1,
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)
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def make_front() -> trimesh.Trimesh:
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body = rounded_prism(OUTER_L, OUTER_W, FRONT_BODY_H, CORNER_R, 0)
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hollow = rounded_prism(INNER_L, INNER_W, FRONT_BODY_H + 1, INNER_R, BEZEL_T)
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hollow.apply_translation([WALL, WALL, 0])
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out = Diff(body, hollow)
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# view + pocket
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vx = WALL + GAP + DISP_X + VIEW_IX
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vy = WALL + GAP + VIEW_IY
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out = Diff(out, aabb(vx - 0.2, vy - 0.2, -0.5, vx + VIEW_L + 0.2, vy + VIEW_W + 0.2, BEZEL_T + 0.5))
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sx = WALL + GAP + DISP_X - 0.2
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out = Diff(
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out,
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aabb(sx, WALL + GAP - 0.1, BEZEL_T - 0.05, sx + DISP_L + 0.4, WALL + GAP + DISP_W + 0.1, BEZEL_T + DISP_H + 0.6),
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)
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# male lip (rounded ring approx via outer-inner)
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lip_out = rounded_prism(OUTER_L - 1.2, OUTER_W - 1.2, LIP_H, CORNER_R - 0.6, FRONT_BODY_H - 0.05)
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lip_out.apply_translation([0.6, 0.6, 0])
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lip_in = rounded_prism(INNER_L + LIP_CLEAR * 2, INNER_W + LIP_CLEAR * 2, LIP_H + 0.6, INNER_R, FRONT_BODY_H - 0.2)
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lip_in.apply_translation([WALL - LIP_CLEAR, WALL - LIP_CLEAR, 0])
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out = U(out, Diff(lip_out, lip_in))
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# locating pegs (导柱) near corners — stick into back sockets
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pegs = []
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for px, py in [(8.0, 8.0), (OUTER_L - 8.0, 8.0), (OUTER_L - 8.0, OUTER_W - 8.0), (8.0, OUTER_W - 8.0)]:
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peg = cylinder(radius=1.4, height=LIP_H + 2.2, sections=20)
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peg.apply_translation([px, py, FRONT_BODY_H + (LIP_H + 2.2) / 2 - 0.3])
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pegs.append(peg)
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out = U(out, *pegs)
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# 4 snaps on long sides
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snaps = []
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for x in SNAP_XS:
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snaps.append(cantilever_snap(x, OUTER_W, +1))
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snaps.append(cantilever_snap(x, 0.0, -1))
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out = U(out, *snaps)
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# optional screw holes (backup)
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for px, py in MH:
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hole = cylinder(radius=SCREW / 2 + 0.1, height=FRONT_BODY_H + LIP_H + 6, sections=24)
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hole.apply_translation([WALL + GAP + px, WALL + GAP + py, FRONT_BODY_H / 2])
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out = Diff(out, hole)
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out.merge_vertices()
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return out
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def make_back() -> trimesh.Trimesh:
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total_h = BACK_BODY_H + LIP_H
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body = rounded_prism(OUTER_L, OUTER_W, total_h, CORNER_R, 0)
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cavity = rounded_prism(INNER_L, INNER_W, total_h + 1, INNER_R, WALL)
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cavity.apply_translation([WALL, WALL, 0])
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out = Diff(body, cavity)
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# female groove for lip
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groove = rounded_prism(OUTER_L - 0.8, OUTER_W - 0.8, LIP_H + 0.3, CORNER_R - 0.4, BACK_BODY_H + 0.1)
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groove.apply_translation([0.4, 0.4, 0])
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keep = rounded_prism(INNER_L + 0.2, INNER_W + 0.2, LIP_H + 0.6, INNER_R, BACK_BODY_H - 0.1)
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keep.apply_translation([WALL - 0.1, WALL - 0.1, 0])
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out = Diff(out, Diff(groove, keep))
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# locating sockets
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for px, py in [(8.0, 8.0), (OUTER_L - 8.0, 8.0), (OUTER_L - 8.0, OUTER_W - 8.0), (8.0, OUTER_W - 8.0)]:
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sock = cylinder(radius=1.55, height=3.2, sections=20)
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sock.apply_translation([px, py, BACK_BODY_H + 1.4])
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out = Diff(out, sock)
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# snap catch windows + ledges
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for x in SNAP_XS:
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out = Diff(out, catch_window(x, OUTER_W, +1))
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out = Diff(out, catch_window(x, 0.0, -1))
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out = U(out, catch_ledge(x, OUTER_W, +1))
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out = U(out, catch_ledge(x, 0.0, -1))
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# USB
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uy0 = WALL + GAP + USB_Y - USB_W / 2
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out = Diff(out, aabb(-0.5, uy0, WALL + 1.0, WALL + 1.0, uy0 + USB_W, WALL + 1.0 + USB_H))
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# buttons
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for y in (12.0, 22.0):
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btn = cylinder(radius=2.2, height=WALL + 2, sections=18)
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btn.apply_translation([WALL + GAP + 10, WALL + GAP + y, WALL / 2])
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out = Diff(out, btn)
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# M3 bosses backup
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bosses = []
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for px, py in MH:
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x, y = WALL + GAP + px, WALL + GAP + py
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boss = cylinder(radius=BOSS_OD / 2, height=CAVITY - 0.5, sections=24)
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boss.apply_translation([x, y, WALL + (CAVITY - 0.5) / 2])
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hole = cylinder(radius=BOSS_ID / 2, height=CAVITY + 1, sections=18)
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hole.apply_translation([x, y, WALL + CAVITY / 2])
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bosses.append(Diff(boss, hole))
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out = U(out, *bosses)
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# DHT pocket + proud rounded grill
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cx, cy = OUTER_L / 2, OUTER_W / 2
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out = Diff(
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out,
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aabb(cx - DHT_L / 2 - 0.3, cy - DHT_W / 2 - 0.3, -0.05, cx + DHT_L / 2 + 0.3, cy + DHT_W / 2 + 0.3, WALL + DHT_H - 1.0),
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)
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out = U(
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out,
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aabb(cx - DHT_L / 2 - 0.3, cy - 3.2, 1.2, cx - DHT_L / 2 + 1.0, cy + 3.2, 3.4),
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aabb(cx + DHT_L / 2 - 1.0, cy - 3.2, 1.2, cx + DHT_L / 2 + 0.3, cy + 3.2, 3.4),
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aabb(cx - 5, cy - DHT_W / 2 + 0.5, WALL + DHT_H - 2.2, cx + 5, cy + DHT_W / 2 - 0.5, WALL + DHT_H - 1.0),
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)
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# rounded proud grill via buffered square
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grill_poly = box(cx - DHT_L / 2 - 0.8, cy - DHT_W / 2 - 0.8, cx + DHT_L / 2 + 0.8, cy + DHT_W / 2 + 0.8).buffer(
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1.2, resolution=6
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)
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grill = extrude_polygon(grill_poly, height=DHT_PROUD + 0.1)
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grill.apply_translation([0, 0, -DHT_PROUD])
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hole_poly = box(cx - DHT_L / 2 + 1.6, cy - DHT_W / 2 + 1.6, cx + DHT_L / 2 - 1.6, cy + DHT_W / 2 - 1.6).buffer(
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0.8, resolution=5
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)
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ghole = extrude_polygon(hole_poly, height=DHT_PROUD + 0.4)
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ghole.apply_translation([0, 0, -DHT_PROUD - 0.2])
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slots = []
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for i in range(4):
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slots.append(
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aabb(cx - 5 + i * 2.8, cy - 4.2, -DHT_PROUD - 0.2, cx - 5 + i * 2.8 + 1.2, cy + 4.2, 0.15)
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)
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out = U(out, Diff(grill, ghole, *slots))
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out.merge_vertices()
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return out
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def make_snap_coupon() -> trimesh.Trimesh:
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"""Small test piece: one snap + one catch for tuning before full print."""
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base = aabb(0, 0, 0, 40, 28, 3)
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# fake front strip with one snap
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strip = aabb(5, 20, 3, 35, 28, 3 + FRONT_BODY_H * 0.35)
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snap = cantilever_snap(20, 28, +1)
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# shift snap down a bit for coupon
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front = U(strip, snap)
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# fake back catch wall
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wall = aabb(5, 0, 0, 35, 3.2, 18)
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win = catch_window(20, 3.2, +1)
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# remap catch to coupon coords roughly
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catch = aabb(20 - SNAP_W / 2 - 0.5, -0.2, 8, 20 + SNAP_W / 2 + 0.5, 3.5, 18)
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ledge = aabb(20 - SNAP_W / 2 + 0.3, 2.5, 10, 20 + SNAP_W / 2 - 0.3, 2.5 + SNAP_HOOK + 0.4, 11.4)
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back = U(Diff(wall, catch), ledge)
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# place back beside front
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back.apply_translation([0, -8, 0])
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label = aabb(2, 12, 3, 3.2, 18, 4.5) # marker nub
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return U(base, front, back, label)
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def main() -> None:
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out = Path(__file__).resolve().parent / "export"
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out.mkdir(parents=True, exist_ok=True)
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print("front (rounded + snaps)…")
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front = make_front()
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print("back (rounded + catches)…")
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back = make_back()
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print("snap coupon…")
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coupon = make_snap_coupon()
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front.export(out / "front.stl")
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back.export(out / "back.stl")
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coupon.export(out / "snap_coupon.stl")
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meta = {
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"outer_l": OUTER_L,
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"outer_w": OUTER_W,
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"front_body_h": FRONT_BODY_H,
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"back_body_h": BACK_BODY_H,
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"lip_h": LIP_H,
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"dht_proud": DHT_PROUD,
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"corner_r": CORNER_R,
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"snap_w": SNAP_W,
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"snap_l": SNAP_L,
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"snap_hook": SNAP_HOOK,
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"lip_clear": LIP_CLEAR,
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"version": "1.1-snaps",
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}
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(out / "mate.json").write_text(
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json.dumps(meta, indent=2) + "\n",
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encoding="utf-8",
|
||
)
|
||
|
||
print(f"front {front.extents} wt={front.is_watertight}")
|
||
print(f"back {back.extents} wt={back.is_watertight}")
|
||
print(f"coupon {coupon.extents} wt={coupon.is_watertight}")
|
||
print("Wrote front/back/snap_coupon + mate.json")
|
||
|
||
|
||
if __name__ == "__main__":
|
||
main()
|