Fix case closing alignment and remove confusing side boxes.
Put DHT11 in a flush rear snap pocket with slight proud grill; nest front lip into back groove in the viewer. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -91,3 +91,4 @@ README.md # 本文档
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| 2026-10-17 | 增加浏览器 Three.js STL 预览页 `cad/viewer.html` |
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| 2026-10-17 | 预览增强:合盖/开盖、分解、装配动画、剖切/线框等 |
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| 2026-10-17 | 外壳改定:DHT11 后盖卡位微突出;前后盖止口合盖 |
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| 2026-10-17 | 去掉旁侧多余凸块;修复合盖对齐;DHT 改为后盖平面卡位 |
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@@ -1,13 +1,21 @@
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# CYD 温湿度仪表盘 3D 外壳
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桌面斜立分体外壳,适配 **ESP32-2432S028R(CYD)** + **DHT11**。
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## 结构说明(当前版)
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## 设计要点(当前)
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只有两件:**前框** + **后盖**。
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- **DHT11 在后盖外侧**:卡位槽 + 左右卡舌 + 前端止挡,模块从背面按入
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- **传感器微突出**约 **1.8 mm**(通风口/探头露出后盖平面)
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- **前后盖合盖**:前框公止口落入后盖母槽;可用 `4×M3×10` 辅助固定
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- USB 侧孔、BOOT/RST 开孔、桌面支脚
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| 部位 | 作用 |
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|------|------|
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| 前框 | 屏窗;公止口,合盖时插入后盖 |
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| 后盖 | 装板子;母止口;**背面中心 DHT11 卡位通风口**(探头微突出约 1.6mm) |
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| DHT 示意 | 预览里蓝色/灰块,表示传感器装在后盖背面卡位里 |
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**没有**外壳旁边的大“格子”。旧版里那两块是:侧向支脚块、外挂 DHT 仓——已删除,避免误解。
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## 合盖
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前框止口落入后盖槽;预览默认合盖(开合度 0%)。
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对齐数据在 `export/mate.json`。
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## 浏览器预览
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@@ -15,41 +23,19 @@
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python -m http.server 8765 --directory cad
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```
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打开:**http://localhost:8765/viewer.html**
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打开 http://localhost:8765/viewer.html (请 **Ctrl+F5** 强制刷新)
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| 操作 | 说明 |
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|------|------|
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| 合盖 / 开盖 | 前框相对后盖开合 |
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| 开合度 / 分解 | 拖动查看止口与 DHT 仓 |
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| 看后盖 | 快速转到背面看 DHT 突出 |
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| 模拟屏板 / DHT11模块 | 示意件开关 |
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| 快捷键 | `C` 合盖 · `O` 开盖 · `空格` 播放装配 |
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- `C` 合盖 · `O` 开盖 · `空格` 播放
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- 「看后盖/DHT」查看背面微凸通风口
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## 零件
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| 文件 | 说明 |
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|------|------|
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| `export/front.stl` | 前框(屏窗 + 公止口) |
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| `export/back.stl` | 后盖(母止口 + DHT 卡位仓 + 支脚) |
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| `generate_stl.py` | Python 生成 STL |
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| `cyd_climate_case.scad` | OpenSCAD 参数源 |
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| `viewer.html` | 交互预览 |
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## 重新导出
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## 导出 STL
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```bash
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pip install trimesh manifold3d numpy
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python cad/generate_stl.py
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```
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## 打印
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PLA/PETG,0.2 mm,墙 2–3 圈,填充 15–20%,一般无需支撑。
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后盖建议 **外底朝下**(DHT 仓朝上或按切片预览,必要时对 DHT 卡舌加少量支撑)。
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## 装配
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1. 将 DHT11 模块从 **后盖背面** 按入卡位,探头朝外微突出;线经仓内小孔接到 CN1(GPIO22)
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2. CYD 放入后盖腔体,USB 对齐
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3. 前框止口对准后盖槽 **合盖**,四角螺丝固定
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4. 桌面斜立使用
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1. DHT11 从**后盖背面**按入中心卡位,探头朝外略突出,线进腔内接 CN1/GPIO22
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2. CYD 放入后盖,前框合盖,四角 M3×10 可选固定
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Binary file not shown.
Binary file not shown.
8
cad/export/mate.json
Normal file
8
cad/export/mate.json
Normal file
@@ -0,0 +1,8 @@
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{
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"outer_l": 91.5,
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"outer_w": 55.5,
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"front_body_h": 7.2,
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"back_body_h": 10.4,
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"lip_h": 2.2,
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"dht_proud": 1.6
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}
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@@ -1,10 +1,10 @@
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#!/usr/bin/env python3
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"""
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CYD climate case STL generator.
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CYD climate case — clean clamshell.
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Design intent:
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- DHT11 on the BACK cover, held by snap/clip posts (卡位), tip slightly proud of back face
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- Front + back close with a interlocking lip (合盖)
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- Front: screen bezel + male lip
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- Back: cavity + female groove + DHT11 snap pocket flush in back wall (tip proud ~1.6mm)
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- No side “boxes”: removed bulky stand block and external DHT hang-on bay
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"""
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from __future__ import annotations
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@@ -12,32 +12,31 @@ from __future__ import annotations
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from pathlib import Path
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import trimesh
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from trimesh.creation import box, cylinder # noqa: F401 — cylinder used for holes/bosses
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from trimesh.creation import box, cylinder
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# ---- mm ----
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PCB_L, PCB_W = 86.0, 50.0
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MH_INSET = 4.0
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DISP_X, DISP_L, DISP_W, DISP_H = 8.0, 69.0, 50.0, 4.0
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VIEW_L, VIEW_W, VIEW_IX, VIEW_IY = 59.5, 45.0, 7.0, 2.5
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WALL, GAP = 2.4, 0.35
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BEZEL_T, CAVITY = 2.2, 7.5
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LIP_H, LIP_T = 2.4, 1.15 # front male / back female for 合盖
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BEZEL_T = 2.2
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CAVITY = 8.0
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LIP_H, LIP_CLEAR = 2.2, 0.2
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USB_W, USB_H, USB_Y = 15.0, 9.0, 30.5
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STAND_FOOT = 16.0
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SCREW = 3.3
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BOSS_OD, BOSS_ID = 7.0, 2.5
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SCREW, BOSS_OD, BOSS_ID = 3.3, 7.0, 2.5
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# DHT11 module (common PCB module ~15.5 x 12 x 7.5 + pins)
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DHT_MOD_L, DHT_MOD_W, DHT_MOD_H = 16.0, 12.5, 8.0
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DHT_PROUD = 1.8 # how much grill/tip sticks out past back outer face
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DHT_CLIP = 1.1 # undercut lip thickness for 卡位
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# DHT11 module pocket (from OUTSIDE of back face z=0)
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DHT_L, DHT_W, DHT_H = 16.0, 12.5, 7.5
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DHT_PROUD = 1.6
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INNER_L = PCB_L + 2 * GAP
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INNER_W = PCB_W + 2 * GAP
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OUTER_L = INNER_L + 2 * WALL
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OUTER_W = INNER_W + 2 * WALL
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SHELL_H = CAVITY + WALL
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SKIRT_H = DISP_H + 1.0
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SKIRT = DISP_H + 1.0
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# Back total height to mating plane (top of female groove floor)
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BACK_BODY_H = WALL + CAVITY # rim starts here
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FRONT_BODY_H = BEZEL_T + SKIRT
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MH = [
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(MH_INSET, MH_INSET),
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@@ -52,256 +51,182 @@ def aabb(x0, y0, z0, x1, y1, z1) -> trimesh.Trimesh:
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ya, yb = sorted((float(y0), float(y1)))
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za, zb = sorted((float(z0), float(z1)))
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dx, dy, dz = xb - xa, yb - ya, zb - za
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if dx < 1e-6 or dy < 1e-6 or dz < 1e-6:
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raise ValueError(f"degenerate box {[xa,ya,za,xb,yb,zb]}")
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if min(dx, dy, dz) < 1e-6:
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raise ValueError(f"degenerate {[xa, ya, za, xb, yb, zb]}")
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m = box(extents=[dx, dy, dz])
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m.apply_translation([xa + dx / 2, ya + dy / 2, za + dz / 2])
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return m
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def u(*meshes: trimesh.Trimesh) -> trimesh.Trimesh:
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r = meshes[0]
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for m in meshes[1:]:
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def U(*ms: trimesh.Trimesh) -> trimesh.Trimesh:
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r = ms[0]
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for m in ms[1:]:
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r = r.union(m, engine="manifold")
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return r
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def d(a: trimesh.Trimesh, *subs: trimesh.Trimesh) -> trimesh.Trimesh:
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def D(a: trimesh.Trimesh, *ss: trimesh.Trimesh) -> trimesh.Trimesh:
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r = a
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for s in subs:
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for s in ss:
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r = r.difference(s, engine="manifold")
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return r
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def make_front() -> trimesh.Trimesh:
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"""Front bezel: screen window + skirt + male lip for closing onto back."""
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z1 = BEZEL_T + SKIRT_H + LIP_H
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body = aabb(0, 0, 0, OUTER_L, OUTER_W, BEZEL_T + SKIRT_H)
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# hollow skirt
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cavity = aabb(WALL, WALL, BEZEL_T, OUTER_L - WALL, OUTER_W - WALL, BEZEL_T + SKIRT_H + 1)
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"""
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Z=0: outer screen face
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Z=FRONT_BODY_H: open rim with male lip extending to FRONT_BODY_H+LIP_H
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"""
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body = aabb(0, 0, 0, OUTER_L, OUTER_W, FRONT_BODY_H)
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hollow = aabb(WALL, WALL, BEZEL_T, OUTER_L - WALL, OUTER_W - WALL, FRONT_BODY_H + 1)
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vx = WALL + GAP + DISP_X + VIEW_IX
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vy = WALL + GAP + VIEW_IY
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view = aabb(vx - 0.25, vy - 0.25, -0.5, vx + VIEW_L + 0.25, vy + VIEW_W + 0.25, BEZEL_T + 0.6)
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view = aabb(vx - 0.2, vy - 0.2, -0.5, vx + VIEW_L + 0.2, vy + VIEW_W + 0.2, BEZEL_T + 0.5)
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sx = WALL + GAP + DISP_X - 0.25
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sx = WALL + GAP + DISP_X - 0.2
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pocket = aabb(
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sx, WALL + GAP - 0.15, BEZEL_T - 0.05,
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sx + DISP_L + 0.5, WALL + GAP + DISP_W + 0.15, BEZEL_T + DISP_H + 0.8,
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sx, WALL + GAP - 0.1, BEZEL_T - 0.05,
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sx + DISP_L + 0.4, WALL + GAP + DISP_W + 0.1, BEZEL_T + DISP_H + 0.6,
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)
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out = D(body, hollow, view, pocket)
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out = d(body, cavity, view, pocket)
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# male lip (inserts into back female groove)
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lip_outer = aabb(
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WALL - LIP_T, WALL - LIP_T, BEZEL_T + SKIRT_H - 0.05,
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OUTER_L - (WALL - LIP_T), OUTER_W - (WALL - LIP_T), BEZEL_T + SKIRT_H + LIP_H,
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# male lip: thin wall ring protruding past rim
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lip_out = aabb(
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WALL - 1.0, WALL - 1.0, FRONT_BODY_H - 0.05,
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OUTER_L - (WALL - 1.0), OUTER_W - (WALL - 1.0), FRONT_BODY_H + LIP_H,
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)
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lip_inner = aabb(
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WALL + 0.15, WALL + 0.15, BEZEL_T + SKIRT_H - 0.1,
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OUTER_L - WALL - 0.15, OUTER_W - WALL - 0.15, BEZEL_T + SKIRT_H + LIP_H + 0.5,
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lip_in = aabb(
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WALL + LIP_CLEAR, WALL + LIP_CLEAR, FRONT_BODY_H - 0.2,
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OUTER_L - WALL - LIP_CLEAR, OUTER_W - WALL - LIP_CLEAR, FRONT_BODY_H + LIP_H + 0.5,
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)
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lip = d(lip_outer, lip_inner)
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out = u(out, lip)
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out = U(out, D(lip_out, lip_in))
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# screw clearance through bezel
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for px, py in MH:
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x = WALL + GAP + px
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y = WALL + GAP + py
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hole = cylinder(radius=SCREW / 2 + 0.1, height=z1 + 4, sections=28)
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hole.apply_translation([x, y, (BEZEL_T + SKIRT_H) / 2])
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out = d(out, hole)
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hole = cylinder(radius=SCREW / 2 + 0.1, height=FRONT_BODY_H + LIP_H + 4, sections=28)
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hole.apply_translation([WALL + GAP + px, WALL + GAP + py, FRONT_BODY_H / 2])
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out = D(out, hole)
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out.merge_vertices()
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return out
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def dht_pocket_on_back() -> trimesh.Trimesh:
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"""
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Pocket on outer back face (z=0 side is exterior bottom of shell).
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Module inserts from outside; clips hold it; grill protrudes DHT_PROUD.
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Coordinate: back shell sits z=0 exterior, z=SHELL_H toward PCB.
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Pocket carved into floor from outside, clips on the outer face.
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"""
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# center DHT on back wall area away from USB (right-ish of board back)
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cx = WALL + GAP + 62
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cy = WALL + GAP + PCB_W / 2
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# outer boss that contains the module (sits mostly outside z<=0)
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bay_l = DHT_MOD_L + 3.2
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bay_w = DHT_MOD_W + 3.2
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bay_h = DHT_MOD_H + WALL * 0.6 + DHT_PROUD
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# bay extends below z=0 (outside) and a bit into floor
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bay = aabb(
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cx - bay_l / 2, cy - bay_w / 2, -bay_h + WALL * 0.35,
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cx + bay_l / 2, cy + bay_w / 2, WALL + 0.2,
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)
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# cavity for module (from outside)
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cav = aabb(
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cx - DHT_MOD_L / 2 - 0.25, cy - DHT_MOD_W / 2 - 0.25, -bay_h + WALL * 0.35 + 1.0,
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cx + DHT_MOD_L / 2 + 0.25, cy + DHT_MOD_W / 2 + 0.25, WALL - 0.3,
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)
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# window through back wall into interior for wires (small)
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wire = aabb(
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cx - 3.5, cy - 4.0, WALL - 0.5,
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cx + 3.5, cy + 4.0, WALL + 2.5,
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)
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# front face of bay: grill opening, leaving rim so tip is proud
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grill = aabb(
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cx - DHT_MOD_L / 2 + 1.2, cy - DHT_MOD_W / 2 + 1.2, -bay_h - 0.2,
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cx + DHT_MOD_L / 2 - 1.2, cy + DHT_MOD_W / 2 - 1.2, -bay_h + WALL + DHT_PROUD + 0.5,
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)
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# side vent slots
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vents = []
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for i in range(3):
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vents.append(aabb(
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cx - DHT_MOD_L / 2 - 2, cy - 4 + i * 3.2, -bay_h + 3,
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cx - DHT_MOD_L / 2 + 0.2, cy - 4 + i * 3.2 + 1.4, -bay_h + 8,
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))
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vents.append(aabb(
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cx + DHT_MOD_L / 2 - 0.2, cy - 4 + i * 3.2, -bay_h + 3,
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cx + DHT_MOD_L / 2 + 2, cy - 4 + i * 3.2 + 1.4, -bay_h + 8,
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))
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# 卡位: L/R snap ledges + end stops (press-fit module from outside)
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z_base = -bay_h + WALL * 0.35 + 1.2
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left_clip = aabb(
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cx - DHT_MOD_L / 2 - 1.2, cy - 3.5, z_base,
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cx - DHT_MOD_L / 2 + DHT_CLIP, cy + 3.5, z_base + 3.2,
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)
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right_clip = aabb(
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cx + DHT_MOD_L / 2 - DHT_CLIP, cy - 3.5, z_base,
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cx + DHT_MOD_L / 2 + 1.2, cy + 3.5, z_base + 3.2,
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)
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# end stop ledge near grill (prevents module falling out front)
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stop = aabb(
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cx - DHT_MOD_L / 2 + 1.5, cy - DHT_MOD_W / 2 + 0.8, -bay_h + WALL * 0.35 + 0.8,
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cx + DHT_MOD_L / 2 - 1.5, cy + DHT_MOD_W / 2 - 0.8, -bay_h + WALL * 0.35 + 0.8 + 1.0,
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)
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# rear retention bar (卡入后沿)
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retain = aabb(
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cx - 5.0, cy - DHT_MOD_W / 2 - 0.2, WALL - 2.2,
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cx + 5.0, cy + DHT_MOD_W / 2 + 0.2, WALL - 0.4,
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)
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bay = d(bay, cav, grill, wire, *vents)
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bay = u(bay, left_clip, right_clip, stop, retain)
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return bay
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def make_back() -> trimesh.Trimesh:
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"""Back shell: cavity, female lip, screw bosses, stand, DHT snap bay on outer back."""
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body = aabb(0, 0, 0, OUTER_L, OUTER_W, SHELL_H + LIP_H)
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cavity = aabb(WALL, WALL, WALL, OUTER_L - WALL, OUTER_W - WALL, SHELL_H + LIP_H + 1)
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"""
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Z=0: exterior back face (DHT grill here, slightly proud)
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Z=BACK_BODY_H: mating plane; female groove from BACK_BODY_H to BACK_BODY_H+LIP_H
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"""
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total_h = BACK_BODY_H + LIP_H
|
||||
body = aabb(0, 0, 0, OUTER_L, OUTER_W, total_h)
|
||||
cavity = aabb(WALL, WALL, WALL, OUTER_L - WALL, OUTER_W - WALL, total_h + 1)
|
||||
out = D(body, cavity)
|
||||
|
||||
# female groove for front lip (near top rim)
|
||||
# female groove: cut a channel in the top rim for the male lip
|
||||
# outer wall of groove
|
||||
groove = aabb(
|
||||
WALL - LIP_T - 0.15, WALL - LIP_T - 0.15, SHELL_H,
|
||||
OUTER_L - (WALL - LIP_T - 0.15), OUTER_W - (WALL - LIP_T - 0.15), SHELL_H + LIP_H + 0.2,
|
||||
WALL - 1.0 - LIP_CLEAR, WALL - 1.0 - LIP_CLEAR, BACK_BODY_H + 0.1,
|
||||
OUTER_L - (WALL - 1.0 - LIP_CLEAR), OUTER_W - (WALL - 1.0 - LIP_CLEAR), total_h + 0.2,
|
||||
)
|
||||
# keep inner wall so groove is a channel, not open to cavity fully
|
||||
# actually: cut a U-channel from the top rim
|
||||
groove_cut = aabb(
|
||||
WALL - LIP_T - 0.1, WALL - LIP_T - 0.1, SHELL_H - 0.05,
|
||||
OUTER_L - (WALL - LIP_T - 0.1), OUTER_W - (WALL - LIP_T - 0.1), SHELL_H + LIP_H + 0.3,
|
||||
groove_keep = aabb(
|
||||
WALL + 0.05, WALL + 0.05, BACK_BODY_H - 0.1,
|
||||
OUTER_L - WALL - 0.05, OUTER_W - WALL - 0.05, total_h + 0.3,
|
||||
)
|
||||
keep_inner = aabb(
|
||||
WALL + 0.05, WALL + 0.05, SHELL_H - 0.2,
|
||||
OUTER_L - WALL - 0.05, OUTER_W - WALL - 0.05, SHELL_H + LIP_H + 0.5,
|
||||
)
|
||||
# rim solid then groove: start from body, remove cavity, then remove groove channel between lip walls
|
||||
out = d(body, cavity)
|
||||
|
||||
# Add rim collar then cut female slot
|
||||
collar = aabb(0, 0, SHELL_H - 0.05, OUTER_L, OUTER_W, SHELL_H + LIP_H)
|
||||
collar_in = aabb(WALL + 0.2, WALL + 0.2, SHELL_H - 0.2, OUTER_L - WALL - 0.2, OUTER_W - WALL - 0.2, SHELL_H + LIP_H + 0.5)
|
||||
collar = d(collar, collar_in)
|
||||
out = u(out, collar)
|
||||
|
||||
# female slot (accepts front male lip)
|
||||
slot = aabb(
|
||||
WALL - LIP_T - 0.12, WALL - LIP_T - 0.12, SHELL_H + 0.15,
|
||||
OUTER_L - (WALL - LIP_T - 0.12), OUTER_W - (WALL - LIP_T - 0.12), SHELL_H + LIP_H - 0.15,
|
||||
)
|
||||
slot_keep = aabb(
|
||||
WALL + 0.05, WALL + 0.05, SHELL_H,
|
||||
OUTER_L - WALL - 0.05, OUTER_W - WALL - 0.05, SHELL_H + LIP_H + 0.2,
|
||||
)
|
||||
# slot is the ring between slot outer and slot_keep — cut only the ring
|
||||
slot_ring = d(slot, slot_keep)
|
||||
out = d(out, slot_ring)
|
||||
out = D(out, D(groove, groove_keep))
|
||||
|
||||
# USB
|
||||
usb_y0 = WALL + GAP + USB_Y - USB_W / 2
|
||||
usb = aabb(-1, usb_y0, WALL + 1.2, WALL + 1.2, usb_y0 + USB_W, WALL + 1.2 + USB_H)
|
||||
out = d(out, usb)
|
||||
uy0 = WALL + GAP + USB_Y - USB_W / 2
|
||||
out = D(out, aabb(-0.5, uy0, WALL + 1.0, WALL + 1.0, uy0 + USB_W, WALL + 1.0 + USB_H))
|
||||
|
||||
# SD optional slit
|
||||
sd = aabb(WALL + GAP + 28, OUTER_W - WALL - 1, WALL + 2, WALL + GAP + 44, OUTER_W + 1, WALL + 5)
|
||||
out = d(out, sd)
|
||||
|
||||
# BOOT/RST access
|
||||
for y in (12, 22):
|
||||
# button holes
|
||||
for y in (12.0, 22.0):
|
||||
btn = cylinder(radius=2.2, height=WALL + 2, sections=20)
|
||||
btn.apply_translation([WALL + GAP + 10, WALL + GAP + y, WALL / 2])
|
||||
out = d(out, btn)
|
||||
|
||||
# floor vents (not under DHT)
|
||||
vents = []
|
||||
for i in range(4):
|
||||
vents.append(aabb(WALL + 10 + i * 12, WALL + 8, -0.5, WALL + 12 + i * 12, WALL + 16, WALL + 0.5))
|
||||
out = d(out, *vents)
|
||||
out = D(out, btn)
|
||||
|
||||
# screw bosses
|
||||
bosses = []
|
||||
for px, py in MH:
|
||||
x = WALL + GAP + px
|
||||
y = WALL + GAP + py
|
||||
boss = cylinder(radius=BOSS_OD / 2, height=CAVITY - 0.4, sections=28)
|
||||
boss.apply_translation([x, y, WALL + (CAVITY - 0.4) / 2])
|
||||
x, y = WALL + GAP + px, WALL + GAP + py
|
||||
boss = cylinder(radius=BOSS_OD / 2, height=CAVITY - 0.5, sections=28)
|
||||
boss.apply_translation([x, y, WALL + (CAVITY - 0.5) / 2])
|
||||
hole = cylinder(radius=BOSS_ID / 2, height=CAVITY + 1, sections=20)
|
||||
hole.apply_translation([x, y, WALL + CAVITY / 2])
|
||||
bosses.append(d(boss, hole))
|
||||
out = u(out, *bosses)
|
||||
bosses.append(D(boss, hole))
|
||||
out = U(out, *bosses)
|
||||
|
||||
# stand foot (desk)
|
||||
stand_len = OUTER_L * 0.7
|
||||
sx = (OUTER_L - stand_len) / 2
|
||||
foot = aabb(sx, -STAND_FOOT + 0.4, 0, sx + stand_len, WALL, SHELL_H * 0.85)
|
||||
foot_in = aabb(sx + 2, -STAND_FOOT + 2.2, WALL, sx + stand_len - 2, WALL - 0.15, SHELL_H)
|
||||
foot = d(foot, foot_in)
|
||||
rib = aabb(OUTER_L / 2 - 1.2, -STAND_FOOT + 1, WALL, OUTER_L / 2 + 1.2, WALL, SHELL_H * 0.8)
|
||||
out = u(out, foot, rib)
|
||||
# ---- DHT11 flush pocket in back wall (NOT a side box) ----
|
||||
# Center on back face
|
||||
cx = OUTER_L * 0.5
|
||||
cy = OUTER_W * 0.5
|
||||
# Pocket carved from outside into wall+cavity enough for module
|
||||
pocket = aabb(
|
||||
cx - DHT_L / 2 - 0.3, cy - DHT_W / 2 - 0.3, -0.05,
|
||||
cx + DHT_L / 2 + 0.3, cy + DHT_W / 2 + 0.3, WALL + DHT_H - 1.0,
|
||||
)
|
||||
out = D(out, pocket)
|
||||
|
||||
# DHT11 snap bay on outer back (protruding)
|
||||
out = u(out, dht_pocket_on_back())
|
||||
# Snap rails (卡位) left/right inside pocket — thin ledges
|
||||
rail_z0, rail_z1 = 1.2, 1.2 + 2.2
|
||||
left = aabb(cx - DHT_L / 2 - 0.3, cy - 3.2, rail_z0, cx - DHT_L / 2 + 1.0, cy + 3.2, rail_z1)
|
||||
right = aabb(cx + DHT_L / 2 - 1.0, cy - 3.2, rail_z0, cx + DHT_L / 2 + 0.3, cy + 3.2, rail_z1)
|
||||
# bottom stop (prevents falling inward)
|
||||
stop = aabb(cx - 5, cy - DHT_W / 2 + 0.5, WALL + DHT_H - 2.2, cx + 5, cy + DHT_W / 2 - 0.5, WALL + DHT_H - 1.0)
|
||||
out = U(out, left, right, stop)
|
||||
|
||||
# Proud grill ring on exterior (the only intentional protrusion)
|
||||
grill_ring = aabb(
|
||||
cx - DHT_L / 2 - 1.0, cy - DHT_W / 2 - 1.0, -DHT_PROUD,
|
||||
cx + DHT_L / 2 + 1.0, cy + DHT_W / 2 + 1.0, 0.05,
|
||||
)
|
||||
grill_hole = aabb(
|
||||
cx - DHT_L / 2 + 1.5, cy - DHT_W / 2 + 1.5, -DHT_PROUD - 0.2,
|
||||
cx + DHT_L / 2 - 1.5, cy + DHT_W / 2 - 1.5, 0.2,
|
||||
)
|
||||
# slot vents in proud face
|
||||
slots = []
|
||||
for i in range(4):
|
||||
slots.append(aabb(
|
||||
cx - 5 + i * 2.8, cy - 4.5, -DHT_PROUD - 0.2,
|
||||
cx - 5 + i * 2.8 + 1.2, cy + 4.5, 0.2,
|
||||
))
|
||||
out = U(out, D(grill_ring, grill_hole, *slots))
|
||||
|
||||
# tiny wire path already open via pocket into cavity
|
||||
|
||||
# Simple thin kickstand rib (not a hollow “格子”) — optional small triangle
|
||||
# Skip bulky stand entirely per user feedback.
|
||||
|
||||
out.merge_vertices()
|
||||
return out
|
||||
|
||||
|
||||
def main() -> None:
|
||||
out_dir = Path(__file__).resolve().parent / "export"
|
||||
out_dir.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
print("Building front (合盖公止口)…")
|
||||
out = Path(__file__).resolve().parent / "export"
|
||||
out.mkdir(parents=True, exist_ok=True)
|
||||
print("front…")
|
||||
front = make_front()
|
||||
print("Building back (DHT后盖卡位 + 母止口)…")
|
||||
print("back…")
|
||||
back = make_back()
|
||||
front.export(out / "front.stl")
|
||||
back.export(out / "back.stl")
|
||||
|
||||
front.export(out_dir / "front.stl")
|
||||
back.export(out_dir / "back.stl")
|
||||
print(f"front watertight={front.is_watertight} faces={len(front.faces)}")
|
||||
print(f"back watertight={back.is_watertight} faces={len(back.faces)}")
|
||||
print(f"Wrote {out_dir / 'front.stl'}")
|
||||
print(f"Wrote {out_dir / 'back.stl'}")
|
||||
print(f"Outer ~ {OUTER_L:.1f} x {OUTER_W:.1f} mm; DHT proud ~{DHT_PROUD} mm")
|
||||
# write mate info for viewer
|
||||
meta = out / "mate.json"
|
||||
meta.write_text(
|
||||
"{\n"
|
||||
f' "outer_l": {OUTER_L},\n'
|
||||
f' "outer_w": {OUTER_W},\n'
|
||||
f' "front_body_h": {FRONT_BODY_H},\n'
|
||||
f' "back_body_h": {BACK_BODY_H},\n'
|
||||
f' "lip_h": {LIP_H},\n'
|
||||
f' "dht_proud": {DHT_PROUD}\n'
|
||||
"}\n",
|
||||
encoding="utf-8",
|
||||
)
|
||||
print(f"front {front.extents} watertight={front.is_watertight}")
|
||||
print(f"back {back.extents} watertight={back.is_watertight}")
|
||||
print("closed stack height ≈", BACK_BODY_H + FRONT_BODY_H, "mm (lips nest, not add full)")
|
||||
print("Wrote STLs + mate.json")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
548
cad/viewer.html
548
cad/viewer.html
@@ -3,113 +3,77 @@
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>CYD Case — 合盖 / DHT后盖卡位</title>
|
||||
<title>CYD Case — 合盖预览</title>
|
||||
<style>
|
||||
:root {
|
||||
--bg: #0b1220; --panel: #121c2aee; --text: #e8eef7; --muted: #8a9bb5;
|
||||
--accent: #3db8a8; --line: #243247; --warm: #f0a04b;
|
||||
}
|
||||
:root { --bg:#0b1220; --panel:#121c2aee; --text:#e8eef7; --muted:#8a9bb5; --accent:#3db8a8; --line:#243247; --warn:#f0a04b; }
|
||||
* { box-sizing: border-box; }
|
||||
html, body { margin: 0; height: 100%; background: var(--bg); color: var(--text);
|
||||
font-family: "Segoe UI", "PingFang SC", system-ui, sans-serif; overflow: hidden; }
|
||||
#c { display: block; width: 100%; height: 100%; touch-action: none; }
|
||||
.hud {
|
||||
position: fixed; left: 14px; top: 14px; z-index: 2; width: min(370px, calc(100vw - 28px));
|
||||
max-height: calc(100vh - 28px); overflow: auto; background: var(--panel);
|
||||
border: 1px solid var(--line); border-radius: 14px; padding: 14px;
|
||||
backdrop-filter: blur(10px); box-shadow: 0 12px 40px #0006;
|
||||
}
|
||||
h1 { margin: 0 0 4px; font-size: 15px; font-weight: 650; }
|
||||
.hint { margin: 0 0 10px; font-size: 11px; color: var(--muted); line-height: 1.4; }
|
||||
.sec { margin-top: 11px; padding-top: 10px; border-top: 1px solid var(--line); }
|
||||
.sec-title { font-size: 11px; color: var(--accent); letter-spacing: .06em; margin-bottom: 8px; text-transform: uppercase; }
|
||||
.row { display: flex; flex-wrap: wrap; gap: 6px; }
|
||||
button, label.tog {
|
||||
appearance: none; border: 1px solid #2c3d56; background: #1a2740; color: var(--text);
|
||||
border-radius: 8px; padding: 6px 9px; font-size: 12px; cursor: pointer;
|
||||
}
|
||||
button:hover, label.tog:hover { border-color: var(--accent); }
|
||||
button.active { background: #1e3d3a; border-color: var(--accent); color: #b6f0e6; }
|
||||
label.tog { display: inline-flex; align-items: center; gap: 5px; user-select: none; }
|
||||
.slider {
|
||||
display: grid; grid-template-columns: 72px 1fr 42px; gap: 8px; align-items: center;
|
||||
margin: 6px 0; font-size: 12px; color: var(--muted);
|
||||
}
|
||||
.slider input { width: 100%; accent-color: var(--accent); }
|
||||
.slider .val { text-align: right; color: var(--text); font-variant-numeric: tabular-nums; }
|
||||
#status { margin-top: 10px; font-size: 11px; color: var(--muted); }
|
||||
#status.err { color: #e05a5a; }
|
||||
.note { font-size: 11px; color: var(--warm); line-height: 1.45; margin-top: 6px; }
|
||||
html, body { margin:0; height:100%; background:var(--bg); color:var(--text); font-family:"Segoe UI","PingFang SC",system-ui,sans-serif; overflow:hidden; }
|
||||
#c { display:block; width:100%; height:100%; }
|
||||
.hud { position:fixed; left:14px; top:14px; z-index:2; width:min(360px, calc(100vw - 28px)); max-height:calc(100vh - 28px); overflow:auto;
|
||||
background:var(--panel); border:1px solid var(--line); border-radius:14px; padding:14px; backdrop-filter:blur(10px); }
|
||||
h1 { margin:0 0 4px; font-size:15px; } .hint { margin:0 0 10px; font-size:11px; color:var(--muted); line-height:1.45; }
|
||||
.sec { margin-top:10px; padding-top:10px; border-top:1px solid var(--line); }
|
||||
.t { font-size:11px; color:var(--accent); letter-spacing:.06em; margin-bottom:8px; text-transform:uppercase; }
|
||||
.row { display:flex; flex-wrap:wrap; gap:6px; }
|
||||
button, label.tog { appearance:none; border:1px solid #2c3d56; background:#1a2740; color:var(--text); border-radius:8px; padding:6px 9px; font-size:12px; cursor:pointer; }
|
||||
button:hover, label.tog:hover { border-color:var(--accent); }
|
||||
button.active { background:#1e3d3a; border-color:var(--accent); color:#b6f0e6; }
|
||||
label.tog { display:inline-flex; align-items:center; gap:5px; }
|
||||
.slider { display:grid; grid-template-columns:64px 1fr 40px; gap:8px; align-items:center; margin:6px 0; font-size:12px; color:var(--muted); }
|
||||
.slider input { width:100%; accent-color:var(--accent); }
|
||||
.val { text-align:right; color:var(--text); }
|
||||
#status { margin-top:10px; font-size:11px; color:var(--muted); }
|
||||
#status.err { color:#e05a5a; }
|
||||
.faq { font-size:11px; color:var(--warn); line-height:1.5; margin-top:8px; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="hud">
|
||||
<h1>CYD Case Preview</h1>
|
||||
<p class="hint">DHT11 在后盖外侧卡位,微微突出 · 前后盖止口合盖</p>
|
||||
<h1>CYD 外壳预览</h1>
|
||||
<p class="hint">左键旋转 · 滚轮缩放 · 右键平移</p>
|
||||
|
||||
<div class="sec-title">合盖</div>
|
||||
<div class="t">合盖</div>
|
||||
<div class="row">
|
||||
<button type="button" id="btn-close" class="active">合盖</button>
|
||||
<button type="button" id="btn-open">开盖</button>
|
||||
<button type="button" id="btn-play">播放装配</button>
|
||||
<button type="button" id="btn-stop">停止</button>
|
||||
</div>
|
||||
<div class="slider">
|
||||
<span>开合度</span>
|
||||
<input type="range" id="lid" min="0" max="100" value="0" />
|
||||
<span class="val" id="lid-val">0%</span>
|
||||
</div>
|
||||
<div class="slider">
|
||||
<span>分解</span>
|
||||
<input type="range" id="explode" min="0" max="100" value="0" />
|
||||
<span class="val" id="explode-val">0</span>
|
||||
<button type="button" id="btn-play">播放</button>
|
||||
</div>
|
||||
<div class="slider"><span>开合度</span><input id="lid" type="range" min="0" max="100" value="0" /><span class="val" id="lidv">0%</span></div>
|
||||
<div class="slider"><span>分解</span><input id="exp" type="range" min="0" max="100" value="0" /><span class="val" id="expv">0</span></div>
|
||||
|
||||
<div class="sec">
|
||||
<div class="sec-title">部件</div>
|
||||
<div class="t">部件</div>
|
||||
<div class="row">
|
||||
<label class="tog"><input type="checkbox" id="chk-front" checked /> 前框</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-back" checked /> 后盖</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-board" checked /> 模拟屏板</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-dht" checked /> DHT11模块</label>
|
||||
<label class="tog"><input type="checkbox" id="cf" checked /> 前框</label>
|
||||
<label class="tog"><input type="checkbox" id="cb" checked /> 后盖</label>
|
||||
<label class="tog"><input type="checkbox" id="cd" checked /> DHT示意</label>
|
||||
<label class="tog"><input type="checkbox" id="cx" /> 透视外壳</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sec">
|
||||
<div class="sec-title">显示</div>
|
||||
<div class="t">视角</div>
|
||||
<div class="row">
|
||||
<label class="tog"><input type="checkbox" id="chk-grid" checked /> 网格</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-auto" /> 自转</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-wire" /> 线框</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-xray" /> 透视</label>
|
||||
<label class="tog"><input type="checkbox" id="chk-backview" /> 看后盖</label>
|
||||
<button type="button" data-v="iso">等轴</button>
|
||||
<button type="button" data-v="front">看屏幕</button>
|
||||
<button type="button" data-v="back">看后盖/DHT</button>
|
||||
<button type="button" id="reset">复位</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sec">
|
||||
<div class="sec-title">视角</div>
|
||||
<div class="row">
|
||||
<button type="button" data-view="iso">等轴</button>
|
||||
<button type="button" data-view="front">正面</button>
|
||||
<button type="button" data-view="back">背面</button>
|
||||
<button type="button" data-view="side">侧面</button>
|
||||
<button type="button" id="btn-reset">复位</button>
|
||||
<button type="button" id="btn-shot">截图</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="note">合盖=0%:前框止口落入后盖槽。DHT 从后盖背面卡入并突出约 1.8mm。</p>
|
||||
<p class="faq">
|
||||
后盖中心微凸的是 <b>DHT11 卡位通风口</b>(传感器按入后盖背面,探头略突出)。<br/>
|
||||
已去掉旁边多余的大“格子”(旧版支脚块 / 外挂仓)。
|
||||
</p>
|
||||
<div id="status">加载中…</div>
|
||||
</div>
|
||||
<canvas id="c"></canvas>
|
||||
|
||||
<script type="importmap">
|
||||
{
|
||||
"imports": {
|
||||
{ "imports": {
|
||||
"three": "https://unpkg.com/three@0.170.0/build/three.module.js",
|
||||
"three/addons/": "https://unpkg.com/three@0.170.0/examples/jsm/"
|
||||
}
|
||||
}
|
||||
}}
|
||||
</script>
|
||||
<script type="module">
|
||||
import * as THREE from "three";
|
||||
@@ -117,374 +81,196 @@
|
||||
import { STLLoader } from "three/addons/loaders/STLLoader.js";
|
||||
|
||||
const $ = (id) => document.getElementById(id);
|
||||
const statusEl = $("status");
|
||||
const st = $("status");
|
||||
const canvas = $("c");
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, preserveDrawingBuffer: true });
|
||||
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
|
||||
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
|
||||
renderer.setSize(innerWidth, innerHeight, false);
|
||||
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x0b1220);
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(42, innerWidth / innerHeight, 0.1, 4000);
|
||||
camera.position.set(120, 80, 140);
|
||||
|
||||
const controls = new OrbitControls(camera, canvas);
|
||||
controls.enableDamping = true;
|
||||
|
||||
scene.add(new THREE.AmbientLight(0xffffff, 0.55));
|
||||
const key = new THREE.DirectionalLight(0xffffff, 1.1);
|
||||
key.position.set(80, 120, 60);
|
||||
scene.add(key);
|
||||
const fill = new THREE.DirectionalLight(0x88aacc, 0.4);
|
||||
fill.position.set(-60, 40, -80);
|
||||
scene.add(fill);
|
||||
|
||||
const grid = new THREE.GridHelper(240, 24, 0x3db8a8, 0x1e2c40);
|
||||
grid.position.y = -40;
|
||||
scene.add(grid);
|
||||
const L1 = new THREE.DirectionalLight(0xffffff, 1.05); L1.position.set(70, 100, 80); scene.add(L1);
|
||||
const L2 = new THREE.DirectionalLight(0x88aacc, 0.4); L2.position.set(-50, 40, -60); scene.add(L2);
|
||||
const grid = new THREE.GridHelper(200, 20, 0x3db8a8, 0x1e2c40); grid.position.y = -20; scene.add(grid);
|
||||
|
||||
const root = new THREE.Group();
|
||||
scene.add(root);
|
||||
|
||||
const matFront = new THREE.MeshStandardMaterial({
|
||||
color: 0x6a7b92, metalness: 0.12, roughness: 0.5, flatShading: true, side: THREE.DoubleSide,
|
||||
});
|
||||
const matBack = new THREE.MeshStandardMaterial({
|
||||
color: 0x2f9f92, metalness: 0.1, roughness: 0.48, flatShading: true, side: THREE.DoubleSide,
|
||||
});
|
||||
const matBoard = new THREE.MeshStandardMaterial({ color: 0xc9a227, metalness: 0.3, roughness: 0.4, flatShading: true });
|
||||
const matScreen = new THREE.MeshStandardMaterial({
|
||||
color: 0x101820, emissive: 0x1a3048, emissiveIntensity: 0.4, roughness: 0.35,
|
||||
});
|
||||
const matDht = new THREE.MeshStandardMaterial({ color: 0x333333, roughness: 0.65, flatShading: true });
|
||||
const matBlue = new THREE.MeshStandardMaterial({ color: 0x2a5cff, roughness: 0.4 });
|
||||
const matF = new THREE.MeshStandardMaterial({ color: 0x6a7b92, roughness: 0.5, flatShading: true, side: THREE.DoubleSide });
|
||||
const matB = new THREE.MeshStandardMaterial({ color: 0x2f9f92, roughness: 0.48, flatShading: true, side: THREE.DoubleSide });
|
||||
const matD = new THREE.MeshStandardMaterial({ color: 0x333333, roughness: 0.65, flatShading: true });
|
||||
const matS = new THREE.MeshStandardMaterial({ color: 0x2a5cff, roughness: 0.4 });
|
||||
|
||||
let meshFront, meshBack, boardGroup, dhtGroup;
|
||||
let frontPivot, backPivot;
|
||||
let closedGap = 0; // measured stack height between parts when closed
|
||||
let lidT = 0, explodeT = 0, autoRotate = false, anim = null;
|
||||
let backSize = new THREE.Vector3();
|
||||
let frontG, backG, dhtG, mate;
|
||||
let lid = 0, exp = 0, anim = null;
|
||||
|
||||
function setStatus(msg, err = false) {
|
||||
statusEl.textContent = msg;
|
||||
statusEl.classList.toggle("err", err);
|
||||
}
|
||||
function msg(t, err=false) { st.textContent = t; st.classList.toggle("err", err); }
|
||||
|
||||
function loadSTL(url) {
|
||||
const loader = new STLLoader();
|
||||
return new Promise((resolve, reject) => {
|
||||
loader.load(url, (geo) => {
|
||||
function loadSTL(url, mat) {
|
||||
return new Promise((res, rej) => {
|
||||
new STLLoader().load(url, (geo) => {
|
||||
geo.computeVertexNormals();
|
||||
resolve(geo);
|
||||
}, undefined, reject);
|
||||
// keep authoring coords (min at ~0)
|
||||
const m = new THREE.Mesh(geo, mat);
|
||||
res(m);
|
||||
}, undefined, rej);
|
||||
});
|
||||
}
|
||||
|
||||
/** Put mesh so its bounding box min corner is at origin, Z up. */
|
||||
function normalizeMesh(mesh) {
|
||||
mesh.geometry.computeBoundingBox();
|
||||
const bb = mesh.geometry.boundingBox.clone();
|
||||
const size = new THREE.Vector3();
|
||||
bb.getSize(size);
|
||||
// STL from generator: XY = board plane, Z = thickness. Rotate to stand: screen faces +Z
|
||||
mesh.rotation.set(0, 0, 0);
|
||||
mesh.geometry.translate(-bb.min.x, -bb.min.y, -bb.min.z);
|
||||
mesh.geometry.computeBoundingBox();
|
||||
return size;
|
||||
}
|
||||
|
||||
function makeBoard(w, h) {
|
||||
const g = new THREE.Group();
|
||||
const pcb = new THREE.Mesh(new THREE.BoxGeometry(86, 50, 1.6), matBoard);
|
||||
const bezel = new THREE.Mesh(new THREE.BoxGeometry(69, 50, 3.8), new THREE.MeshStandardMaterial({
|
||||
color: 0x222830, roughness: 0.55, flatShading: true,
|
||||
}));
|
||||
bezel.position.set(4, 0, 2.7);
|
||||
const screen = new THREE.Mesh(new THREE.BoxGeometry(59.5, 45, 0.5), matScreen);
|
||||
screen.position.set(4, 0, 4.7);
|
||||
g.add(pcb);
|
||||
g.add(bezel);
|
||||
g.add(screen);
|
||||
g.position.set(w / 2, h / 2, 0);
|
||||
return g;
|
||||
}
|
||||
|
||||
function makeDht() {
|
||||
const g = new THREE.Group();
|
||||
const body = new THREE.Mesh(new THREE.BoxGeometry(16, 12.5, 8), matDht);
|
||||
const sensor = new THREE.Mesh(new THREE.BoxGeometry(12, 9, 2.2), matBlue);
|
||||
sensor.position.z = -5.1; // toward outside (negative Z of back exterior)
|
||||
g.add(body);
|
||||
g.add(sensor);
|
||||
return g;
|
||||
}
|
||||
|
||||
function fit(obj) {
|
||||
const box = new THREE.Box3().setFromObject(obj);
|
||||
function fit() {
|
||||
const box = new THREE.Box3().setFromObject(root);
|
||||
const size = box.getSize(new THREE.Vector3());
|
||||
const center = box.getCenter(new THREE.Vector3());
|
||||
controls.target.copy(center);
|
||||
const maxDim = Math.max(size.x, size.y, size.z, 1);
|
||||
const dist = maxDim * 1.7;
|
||||
camera.position.set(center.x + dist * 0.65, center.y - dist * 0.55, center.z + dist * 0.55);
|
||||
camera.near = maxDim / 200;
|
||||
camera.far = maxDim * 60;
|
||||
camera.updateProjectionMatrix();
|
||||
const c = box.getCenter(new THREE.Vector3());
|
||||
controls.target.copy(c);
|
||||
const d = Math.max(size.x, size.y, size.z) * 1.75;
|
||||
camera.position.set(c.x + d * 0.7, c.y - d * 0.55, c.z + d * 0.45);
|
||||
camera.near = d / 200; camera.far = d * 50; camera.updateProjectionMatrix();
|
||||
controls.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Assembly frame (mm):
|
||||
* - Back: exterior face at z=0 (DHT protrudes to z<0), rim toward +Z
|
||||
* - Board: inside back cavity
|
||||
* - Front: closes from +Z onto back rim when lidT=0
|
||||
* Authoring coords (generate_stl.py):
|
||||
* back: z=0 exterior (+DHT proud negative), rim/female at z=back_body_h .. +lip
|
||||
* front: z=0 screen face, male lip at z=front_body_h .. +lip
|
||||
*
|
||||
* Closed: flip front 180° about X so lip points down into back groove,
|
||||
* place so lip nests in [back_body_h, back_body_h+lip_h].
|
||||
*/
|
||||
function applyPose() {
|
||||
if (!backPivot || !frontPivot) return;
|
||||
if (!frontG || !backG || !mate) return;
|
||||
const { outer_w, front_body_h, back_body_h, lip_h } = mate;
|
||||
const frontH = front_body_h + lip_h;
|
||||
|
||||
const ex = explodeT * 35;
|
||||
// open lid: lift + hinge rotate around Y at top edge
|
||||
const open = lidT;
|
||||
const lift = open * 28 + ex;
|
||||
const hinge = open * THREE.MathUtils.degToRad(105);
|
||||
backG.position.set(0, 0, -exp * 20);
|
||||
backG.rotation.set(0, 0, 0);
|
||||
|
||||
backPivot.position.set(0, 0, -ex * 0.25);
|
||||
backPivot.rotation.set(0, 0, 0);
|
||||
// closed base placement
|
||||
const insert = lip_h * 0.9; // how deep lip sits in groove
|
||||
// After rotX=PI: worldZ = Pz - localZ, worldY = Py - localY
|
||||
// Want lip tip (localZ=frontH) at worldZ = back_body_h + lip_h - insert
|
||||
// => Pz - frontH = back_body_h + lip_h - insert
|
||||
// => Pz = back_body_h + lip_h - insert + frontH
|
||||
const closedPz = back_body_h + lip_h - insert + frontH;
|
||||
|
||||
// closed: front sits on top of back rim
|
||||
frontPivot.position.set(0, 0, closedGap + lift);
|
||||
frontPivot.rotation.set(hinge, 0, 0);
|
||||
// hinge pivot offset: rotate around top (+Y) edge
|
||||
if (meshFront) {
|
||||
const hy = backSize.y;
|
||||
frontPivot.position.y = Math.sin(hinge) * 0; // keep
|
||||
// rotate around top edge: move pivot
|
||||
frontPivot.position.set(0, hy * 0.5 * (1 - Math.cos(hinge)), closedGap + lift + hy * 0.15 * Math.sin(hinge));
|
||||
frontPivot.rotation.set(hinge, 0, 0);
|
||||
// compensate so mesh origin stays consistent — use sub-offset
|
||||
meshFront.position.set(0, -hy * 0.0, 0);
|
||||
}
|
||||
// open: lift along Z and hinge around top edge (y = outer_w)
|
||||
const openAng = lid * THREE.MathUtils.degToRad(100);
|
||||
const lift = lid * 22 + exp * 28;
|
||||
|
||||
if (boardGroup) {
|
||||
// sit inside back: above floor wall (~2.4)
|
||||
boardGroup.position.set(backSize.x / 2, backSize.y / 2, 4.5 + ex * 0.1);
|
||||
boardGroup.rotation.set(0, 0, 0);
|
||||
}
|
||||
frontG.rotation.set(Math.PI + openAng, 0, 0);
|
||||
// Y compensation for PI flip: Py = outer_w so y maps correctly when closed
|
||||
// Extra hinge: approximate by shifting
|
||||
const hy = Math.sin(openAng) * (outer_w * 0.35);
|
||||
const hz = (1 - Math.cos(openAng)) * (outer_w * 0.15);
|
||||
frontG.position.set(0, outer_w + hy, closedPz + lift + hz);
|
||||
|
||||
if (dhtGroup) {
|
||||
// DHT bay is on back exterior around x~62+wall, y center — match generator
|
||||
const cx = 2.4 + 0.35 + 62;
|
||||
const cy = 2.4 + 0.35 + 25;
|
||||
dhtGroup.position.set(cx, cy, -2.0 - 0.2 * ex); // slightly outside back face
|
||||
dhtGroup.rotation.set(0, 0, 0);
|
||||
if (dhtG) {
|
||||
dhtG.position.set(mate.outer_l / 2, mate.outer_w / 2, -0.2 - exp * 2);
|
||||
}
|
||||
}
|
||||
|
||||
function setLid(v, ui = true) {
|
||||
lidT = THREE.MathUtils.clamp(v, 0, 1);
|
||||
if (ui) {
|
||||
$("lid").value = String(Math.round(lidT * 100));
|
||||
$("lid-val").textContent = `${Math.round(lidT * 100)}%`;
|
||||
}
|
||||
function setLid(v, ui=true) {
|
||||
lid = THREE.MathUtils.clamp(v, 0, 1);
|
||||
if (ui) { $("lid").value = Math.round(lid*100); $("lidv").textContent = `${Math.round(lid*100)}%`; }
|
||||
$("btn-close").classList.toggle("active", lid < 0.05);
|
||||
$("btn-open").classList.toggle("active", lid > 0.95);
|
||||
applyPose();
|
||||
$("btn-close").classList.toggle("active", lidT < 0.05);
|
||||
$("btn-open").classList.toggle("active", lidT > 0.95);
|
||||
}
|
||||
|
||||
function setExplode(v, ui = true) {
|
||||
explodeT = THREE.MathUtils.clamp(v, 0, 1);
|
||||
if (ui) {
|
||||
$("explode").value = String(Math.round(explodeT * 100));
|
||||
$("explode-val").textContent = String(Math.round(explodeT * 100));
|
||||
}
|
||||
function setExp(v, ui=true) {
|
||||
exp = THREE.MathUtils.clamp(v, 0, 1);
|
||||
if (ui) { $("exp").value = Math.round(exp*100); $("expv").textContent = Math.round(exp*100); }
|
||||
applyPose();
|
||||
}
|
||||
|
||||
function ease(t) {
|
||||
return t < 0.5 ? 2 * t * t : 1 - (Math.pow(-2 * t + 2, 2) / 2);
|
||||
}
|
||||
|
||||
function startAnim(kind) {
|
||||
function ease(t){ return t<.5?2*t*t:1-Math.pow(-2*t+2,2)/2; }
|
||||
function play(kind){
|
||||
const now = performance.now();
|
||||
if (kind === "close") anim = { kind, t0: now, dur: 850, fromL: lidT, toL: 0, fromE: explodeT, toE: 0 };
|
||||
if (kind === "open") anim = { kind, t0: now, dur: 850, fromL: lidT, toL: 1, fromE: explodeT, toE: 0 };
|
||||
if (kind === "play") {
|
||||
anim = { kind: "play", phase: 0, t0: now, dur: 700, fromL: lidT, toL: 1, fromE: explodeT, toE: 1 };
|
||||
}
|
||||
setStatus(kind === "play" ? "装配播放中…" : kind === "open" ? "开盖…" : "合盖…");
|
||||
if (kind==="close") anim={k:"c",t0:now,dur:800,fl:lid,tl:0,fe:exp,te:0};
|
||||
if (kind==="open") anim={k:"o",t0:now,dur:800,fl:lid,tl:1,fe:exp,te:0};
|
||||
if (kind==="play") anim={k:"p",phase:0,t0:now,dur:650,fl:lid,tl:1,fe:exp,te:1};
|
||||
msg(kind==="close"?"合盖中…":kind==="open"?"开盖中…":"装配播放…");
|
||||
}
|
||||
|
||||
function tickAnim(now) {
|
||||
if (!anim) return;
|
||||
const u = ease(Math.min(1, (now - anim.t0) / anim.dur));
|
||||
if (anim.kind === "play") {
|
||||
if (anim.phase === 0) {
|
||||
setLid(THREE.MathUtils.lerp(anim.fromL, 1, u));
|
||||
setExplode(THREE.MathUtils.lerp(anim.fromE, 1, u));
|
||||
if (u >= 1) anim = { kind: "play", phase: 1, t0: now, dur: 750, fromL: 1, toL: 1, fromE: 1, toE: 0 };
|
||||
} else if (anim.phase === 1) {
|
||||
setExplode(THREE.MathUtils.lerp(1, 0, u));
|
||||
if (u >= 1) anim = { kind: "play", phase: 2, t0: now, dur: 900, fromL: 1, toL: 0, fromE: 0, toE: 0 };
|
||||
} else {
|
||||
setLid(THREE.MathUtils.lerp(1, 0, u));
|
||||
if (u >= 1) { anim = null; setStatus("已合盖:前框止口落入后盖"); }
|
||||
}
|
||||
function tickAnim(now){
|
||||
if(!anim) return;
|
||||
const u=ease(Math.min(1,(now-anim.t0)/anim.dur));
|
||||
if(anim.k==="p"){
|
||||
if(anim.phase===0){ setLid(THREE.MathUtils.lerp(anim.fl,1,u)); setExp(THREE.MathUtils.lerp(anim.fe,1,u));
|
||||
if(u>=1) anim={k:"p",phase:1,t0:now,dur:700,fl:1,tl:1,fe:1,te:0}; }
|
||||
else if(anim.phase===1){ setExp(THREE.MathUtils.lerp(1,0,u));
|
||||
if(u>=1) anim={k:"p",phase:2,t0:now,dur:850,fl:1,tl:0,fe:0,te:0}; }
|
||||
else { setLid(THREE.MathUtils.lerp(1,0,u)); if(u>=1){ anim=null; msg("已合盖:前框止口落入后盖槽"); } }
|
||||
return;
|
||||
}
|
||||
setLid(THREE.MathUtils.lerp(anim.fromL, anim.toL, u));
|
||||
setExplode(THREE.MathUtils.lerp(anim.fromE, anim.toE, u));
|
||||
if (u >= 1) {
|
||||
anim = null;
|
||||
setStatus(lidT < 0.05 ? "已合盖" : "已开盖");
|
||||
}
|
||||
setLid(THREE.MathUtils.lerp(anim.fl,anim.tl,u));
|
||||
setExp(THREE.MathUtils.lerp(anim.fe,anim.te,u));
|
||||
if(u>=1){ anim=null; msg(lid<0.05?"已合盖":"已开盖"); }
|
||||
}
|
||||
|
||||
async function boot() {
|
||||
async function boot(){
|
||||
try {
|
||||
const [geoF, geoB] = await Promise.all([
|
||||
loadSTL("./export/front.stl"),
|
||||
loadSTL("./export/back.stl"),
|
||||
mate = await (await fetch("./export/mate.json")).json();
|
||||
const [fm, bm] = await Promise.all([
|
||||
loadSTL("./export/front.stl", matF),
|
||||
loadSTL("./export/back.stl", matB),
|
||||
]);
|
||||
frontG = new THREE.Group(); frontG.add(fm);
|
||||
backG = new THREE.Group(); backG.add(bm);
|
||||
|
||||
meshBack = new THREE.Mesh(geoB, matBack);
|
||||
meshFront = new THREE.Mesh(geoF, matFront);
|
||||
backSize = normalizeMesh(meshBack);
|
||||
const frontSize = normalizeMesh(meshFront);
|
||||
// DHT visual in the proud grill area
|
||||
dhtG = new THREE.Group();
|
||||
const body = new THREE.Mesh(new THREE.BoxGeometry(15.5, 12, 6.5), matD);
|
||||
const tip = new THREE.Mesh(new THREE.BoxGeometry(11, 8.5, 2), matS);
|
||||
tip.position.z = -4.2;
|
||||
dhtG.add(body); dhtG.add(tip);
|
||||
|
||||
// Align both on XY; back Z=0 exterior, grows +Z; front will stack on rim
|
||||
backPivot = new THREE.Group();
|
||||
backPivot.add(meshBack);
|
||||
|
||||
frontPivot = new THREE.Group();
|
||||
frontPivot.add(meshFront);
|
||||
|
||||
// closedGap ≈ back shell height to rim (geometry max.z)
|
||||
meshBack.geometry.computeBoundingBox();
|
||||
meshFront.geometry.computeBoundingBox();
|
||||
const backH = meshBack.geometry.boundingBox.max.z;
|
||||
const frontH = meshFront.geometry.boundingBox.max.z;
|
||||
// Front STL: bezel at z=0 (screen face), lip at +Z. For closing onto back,
|
||||
// flip front so lip faces -Z toward back rim, screen faces +Z toward user.
|
||||
meshFront.rotation.x = Math.PI;
|
||||
meshFront.position.z = frontH; // after 180° about X, compensate
|
||||
meshFront.position.y = frontSize.y; // fix Y flip from rot X
|
||||
|
||||
closedGap = backH - 2.2; // seat lip into groove (~LIP_H)
|
||||
|
||||
boardGroup = makeBoard(backSize.x, backSize.y);
|
||||
// board local was centered; remake simpler placement
|
||||
boardGroup.position.set(0, 0, 0);
|
||||
boardGroup.children.forEach(() => {});
|
||||
// rebuild board at origin extents
|
||||
root.remove(boardGroup);
|
||||
boardGroup = new THREE.Group();
|
||||
{
|
||||
const pcb = new THREE.Mesh(new THREE.BoxGeometry(86, 50, 1.6), matBoard);
|
||||
pcb.position.set(2.4 + 0.35 + 43, 2.4 + 0.35 + 25, 5.5);
|
||||
const bez = new THREE.Mesh(new THREE.BoxGeometry(69, 50, 3.8), new THREE.MeshStandardMaterial({
|
||||
color: 0x222830, roughness: 0.55, flatShading: true,
|
||||
}));
|
||||
bez.position.set(2.4 + 0.35 + 8 + 34.5, 2.4 + 0.35 + 25, 7.5);
|
||||
const scr = new THREE.Mesh(new THREE.BoxGeometry(59.5, 45, 0.5), matScreen);
|
||||
scr.position.set(2.4 + 0.35 + 8 + 7 + 29.75, 2.4 + 0.35 + 2.5 + 22.5, 9.6);
|
||||
boardGroup.add(pcb, bez, scr);
|
||||
}
|
||||
|
||||
dhtGroup = makeDht();
|
||||
|
||||
root.add(backPivot);
|
||||
root.add(frontPivot);
|
||||
root.add(boardGroup);
|
||||
root.add(dhtGroup);
|
||||
|
||||
setLid(0);
|
||||
setExplode(0);
|
||||
fit(root);
|
||||
setStatus(`就绪 · 后盖 ${backSize.x.toFixed(1)}×${backSize.y.toFixed(1)} mm · 点「合盖」或拖开合度`);
|
||||
root.add(backG); root.add(frontG); root.add(dhtG);
|
||||
setLid(0); setExp(0); fit();
|
||||
msg(`合盖对齐已按 mate.json · 外壳 ${mate.outer_l}×${mate.outer_w} mm · DHT 突出 ${mate.dht_proud} mm`);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
setStatus("加载失败:请运行 python -m http.server 8765 --directory cad", true);
|
||||
msg("加载失败:请用 python -m http.server 8765 --directory cad", true);
|
||||
}
|
||||
}
|
||||
|
||||
$("lid").oninput = (e) => { anim = null; setLid(Number(e.target.value) / 100, false); $("lid-val").textContent = `${e.target.value}%`; };
|
||||
$("explode").oninput = (e) => { anim = null; setExplode(Number(e.target.value) / 100, false); $("explode-val").textContent = e.target.value; };
|
||||
$("btn-close").onclick = () => startAnim("close");
|
||||
$("btn-open").onclick = () => startAnim("open");
|
||||
$("btn-play").onclick = () => startAnim("play");
|
||||
$("btn-stop").onclick = () => { anim = null; setStatus("已停止"); };
|
||||
|
||||
$("chk-front").onchange = (e) => { if (frontPivot) frontPivot.visible = e.target.checked; };
|
||||
$("chk-back").onchange = (e) => { if (backPivot) backPivot.visible = e.target.checked; };
|
||||
$("chk-board").onchange = (e) => { if (boardGroup) boardGroup.visible = e.target.checked; };
|
||||
$("chk-dht").onchange = (e) => { if (dhtGroup) dhtGroup.visible = e.target.checked; };
|
||||
$("chk-grid").onchange = (e) => { grid.visible = e.target.checked; };
|
||||
$("chk-auto").onchange = (e) => { autoRotate = e.target.checked; };
|
||||
$("chk-wire").onchange = (e) => {
|
||||
for (const m of [matFront, matBack, matBoard, matScreen, matDht, matBlue]) {
|
||||
m.wireframe = e.target.checked; m.needsUpdate = true;
|
||||
$("lid").oninput = e => { anim=null; setLid(+e.target.value/100,false); $("lidv").textContent=e.target.value+"%"; };
|
||||
$("exp").oninput = e => { anim=null; setExp(+e.target.value/100,false); $("expv").textContent=e.target.value; };
|
||||
$("btn-close").onclick = () => play("close");
|
||||
$("btn-open").onclick = () => play("open");
|
||||
$("btn-play").onclick = () => play("play");
|
||||
$("cf").onchange = e => { if(frontG) frontG.visible=e.target.checked; };
|
||||
$("cb").onchange = e => { if(backG) backG.visible=e.target.checked; };
|
||||
$("cd").onchange = e => { if(dhtG) dhtG.visible=e.target.checked; };
|
||||
$("cx").onchange = e => {
|
||||
for (const m of [matF, matB]) {
|
||||
m.transparent = e.target.checked; m.opacity = e.target.checked ? 0.35 : 1;
|
||||
m.depthWrite = !e.target.checked; m.needsUpdate = true;
|
||||
}
|
||||
};
|
||||
$("chk-xray").onchange = (e) => {
|
||||
for (const m of [matFront, matBack]) {
|
||||
m.transparent = e.target.checked;
|
||||
m.opacity = e.target.checked ? 0.35 : 1;
|
||||
m.depthWrite = !e.target.checked;
|
||||
m.needsUpdate = true;
|
||||
}
|
||||
};
|
||||
$("chk-backview").onchange = (e) => {
|
||||
if (e.target.checked) setView("back");
|
||||
else setView("iso");
|
||||
};
|
||||
|
||||
function setView(name) {
|
||||
const t = controls.target.clone();
|
||||
const d = camera.position.distanceTo(t) || 160;
|
||||
const map = {
|
||||
iso: new THREE.Vector3(t.x + d * 0.65, t.y - d * 0.5, t.z + d * 0.55),
|
||||
front: new THREE.Vector3(t.x, t.y, t.z + d),
|
||||
back: new THREE.Vector3(t.x, t.y, t.z - d),
|
||||
side: new THREE.Vector3(t.x + d, t.y, t.z),
|
||||
function view(n){
|
||||
const t=controls.target.clone(); const d=camera.position.distanceTo(t)||160;
|
||||
const map={
|
||||
iso:new THREE.Vector3(t.x+d*.7,t.y-d*.5,t.z+d*.45),
|
||||
front:new THREE.Vector3(t.x,t.y,t.z+d),
|
||||
back:new THREE.Vector3(t.x,t.y,t.z-d),
|
||||
};
|
||||
camera.position.copy(map[name] || map.iso);
|
||||
controls.update();
|
||||
camera.position.copy(map[n]||map.iso); controls.update();
|
||||
}
|
||||
document.querySelectorAll("[data-view]").forEach((b) => b.onclick = () => setView(b.dataset.view));
|
||||
$("btn-reset").onclick = () => { if (root.children.length) fit(root); };
|
||||
$("btn-shot").onclick = () => {
|
||||
renderer.render(scene, camera);
|
||||
const a = document.createElement("a");
|
||||
a.download = "cyd-case.png";
|
||||
a.href = canvas.toDataURL("image/png");
|
||||
a.click();
|
||||
};
|
||||
|
||||
addEventListener("resize", () => {
|
||||
camera.aspect = innerWidth / innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(innerWidth, innerHeight, false);
|
||||
});
|
||||
addEventListener("keydown", (e) => {
|
||||
if (e.target.matches("input,textarea")) return;
|
||||
if (e.key === "c") startAnim("close");
|
||||
if (e.key === "o") startAnim("open");
|
||||
if (e.key === " ") { e.preventDefault(); startAnim("play"); }
|
||||
document.querySelectorAll("[data-v]").forEach(b=>b.onclick=()=>view(b.dataset.v));
|
||||
$("reset").onclick=()=>fit();
|
||||
addEventListener("resize",()=>{ camera.aspect=innerWidth/innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth,innerHeight,false); });
|
||||
addEventListener("keydown",e=>{
|
||||
if(e.target.matches("input")) return;
|
||||
if(e.key==="c") play("close"); if(e.key==="o") play("open"); if(e.key===" ") { e.preventDefault(); play("play"); }
|
||||
});
|
||||
|
||||
function tick(now) {
|
||||
requestAnimationFrame(tick);
|
||||
tickAnim(now);
|
||||
if (autoRotate) root.rotation.z += 0.003;
|
||||
controls.update();
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
boot();
|
||||
requestAnimationFrame(tick);
|
||||
function tick(now){ requestAnimationFrame(tick); tickAnim(now); controls.update(); renderer.render(scene,camera); }
|
||||
boot(); requestAnimationFrame(tick);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user