Enhance case viewer with lid open/close and assembly controls.

Add explode slider, mock board/DHT, cutaway, wireframe, views, and shortcuts.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-10-17 15:04:05 +08:00
parent 4898087dc7
commit 5d9132d754
3 changed files with 463 additions and 103 deletions

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@@ -89,3 +89,4 @@ README.md # 本文档
| 2026-10-17 | 初始化 Git,补充 README 与提交约定 |
| 2026-10-17 | 新增 CYD+DHT11 桌面斜立 3D 外壳(OpenSCAD / STL) |
| 2026-10-17 | 增加浏览器 Three.js STL 预览页 `cad/viewer.html` |
| 2026-10-17 | 预览增强:合盖/开盖、分解、装配动画、剖切/线框等 |

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@@ -12,9 +12,21 @@ python -m http.server 8765 --directory cad
然后打开:**http://localhost:8765/viewer.html**
可旋转 / 缩放,切换仅前框、仅后盖,或分解视图。
### 预览操作
其它查看方式:用 [Bambu Studio](https://bambulab.com/)、Cura、PrusaSlicer 直接打开 `export/*.stl`;或把 STL 拖进 [viewstl.com](https://www.viewstl.com/) / [3dviewer.net](https://3dviewer.net/)。
| 操作 | 说明 |
|------|------|
| 合盖 / 开盖 | 前框铰链开合动画 |
| 开合度滑条 | 0% 合拢 → 100% 打开 |
| 分解滑条 | 拉开零件看内部 |
| 播放装配 | 分解 → 合拢 → 合盖 全程 |
| 模拟板 / DHT | 显示 PCB 与传感器示意 |
| 线框 / 透视 / 剖切 | 看结构与开孔 |
| 等轴/正/侧/顶 | 快速视角 |
| 截图 | 导出 PNG |
| 快捷键 | `O` 开盖 · `C` 合盖 · `空格` 播放 · `W` 线框 · `X` 透视 |
其它查看方式:切片软件打开 `export/*.stl`,或 [viewstl.com](https://www.viewstl.com/) / [3dviewer.net](https://3dviewer.net/)。
## 零件

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@@ -3,54 +3,118 @@
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>CYD Climate Case — 3D Preview</title>
<title>CYD Climate Case — Interactive Preview</title>
<style>
:root {
--bg: #0b1220;
--panel: #152238;
--panel: #121c2aee;
--text: #e8eef7;
--muted: #8a9bb5;
--accent: #3db8a8;
--line: #243247;
}
* { box-sizing: border-box; }
html, body { margin: 0; height: 100%; background: var(--bg); color: var(--text);
font-family: "Segoe UI", system-ui, sans-serif; overflow: hidden; }
#c { display: block; width: 100%; height: 100%; }
font-family: "Segoe UI", "PingFang SC", system-ui, sans-serif; overflow: hidden; }
#c { display: block; width: 100%; height: 100%; touch-action: none; }
.hud {
position: fixed; left: 16px; top: 16px; z-index: 2;
background: color-mix(in srgb, var(--panel) 92%, transparent);
border: 1px solid #243247; border-radius: 12px; padding: 14px 16px;
max-width: min(340px, calc(100vw - 32px)); backdrop-filter: blur(8px);
position: fixed; left: 14px; top: 14px; z-index: 2; width: min(360px, calc(100vw - 28px));
max-height: calc(100vh - 28px); overflow: auto;
background: var(--panel); border: 1px solid var(--line); border-radius: 14px;
padding: 14px 14px 12px; backdrop-filter: blur(10px);
box-shadow: 0 12px 40px #0006;
}
.hud h1 { margin: 0 0 6px; font-size: 16px; font-weight: 650; letter-spacing: 0.02em; }
.hud p { margin: 0 0 10px; font-size: 12px; color: var(--muted); line-height: 1.45; }
.row { display: flex; flex-wrap: wrap; gap: 8px; margin-top: 8px; }
.hud h1 { margin: 0 0 4px; font-size: 15px; font-weight: 650; }
.hint { margin: 0 0 12px; font-size: 11px; color: var(--muted); line-height: 1.4; }
.sec { margin-top: 12px; padding-top: 10px; border-top: 1px solid var(--line); }
.sec-title { font-size: 11px; color: var(--accent); letter-spacing: 0.06em; margin-bottom: 8px; text-transform: uppercase; }
.row { display: flex; flex-wrap: wrap; gap: 6px; }
button, label.tog {
appearance: none; border: 1px solid #2c3d56; background: #1a2740; color: var(--text);
border-radius: 8px; padding: 6px 10px; font-size: 12px; cursor: pointer;
border-radius: 8px; padding: 6px 9px; font-size: 12px; cursor: pointer;
}
button:hover, label.tog:hover { border-color: var(--accent); }
button.active { background: #1e3d3a; border-color: var(--accent); color: #b6f0e6; }
label.tog { display: inline-flex; align-items: center; gap: 6px; user-select: none; }
button:disabled { opacity: 0.45; cursor: not-allowed; }
label.tog { display: inline-flex; align-items: center; gap: 5px; user-select: none; }
.slider {
display: grid; grid-template-columns: 72px 1fr 40px; gap: 8px; align-items: center;
margin: 6px 0; font-size: 12px; color: var(--muted);
}
.slider input[type=range] { width: 100%; accent-color: var(--accent); }
.slider .val { text-align: right; color: var(--text); font-variant-numeric: tabular-nums; }
#status { margin-top: 10px; font-size: 11px; color: var(--muted); }
#status.err { color: #e05a5a; }
.dims { font-size: 11px; color: var(--muted); line-height: 1.5; }
</style>
</head>
<body>
<div class="hud">
<h1>CYD Climate Case</h1>
<p>拖拽旋转 · 滚轮缩放 · 右键平移</p>
<p class="hint">左键旋转 · 滚轮缩放 · 右键平移 · 触屏双指缩放</p>
<div class="sec-title">合盖 / 开盖</div>
<div class="row">
<button type="button" id="btn-both" class="active">整体</button>
<button type="button" id="btn-front">仅前框</button>
<button type="button" id="btn-back">仅后盖</button>
<button type="button" id="btn-explode">分解 / 合拢</button>
<button type="button" id="btn-close">合盖</button>
<button type="button" id="btn-open">开盖</button>
<button type="button" id="btn-play">播放装配</button>
<button type="button" id="btn-stop">停止</button>
</div>
<div class="row">
<label class="tog"><input type="checkbox" id="chk-grid" checked /> 网格</label>
<label class="tog"><input type="checkbox" id="chk-auto" checked /> 自转</label>
<button type="button" id="btn-reset">复位视角</button>
<div class="slider">
<span>开合度</span>
<input type="range" id="lid" min="0" max="100" value="0" />
<span class="val" id="lid-val">0%</span>
</div>
<div class="sec">
<div class="sec-title">分解距离</div>
<div class="slider">
<span>分解</span>
<input type="range" id="explode" min="0" max="100" value="0" />
<span class="val" id="explode-val">0</span>
</div>
</div>
<div class="sec">
<div class="sec-title">部件</div>
<div class="row">
<label class="tog"><input type="checkbox" id="chk-front" checked /> 前框</label>
<label class="tog"><input type="checkbox" id="chk-back" checked /> 后盖</label>
<label class="tog"><input type="checkbox" id="chk-board" checked /> 模拟板</label>
<label class="tog"><input type="checkbox" id="chk-dht" checked /> DHT示意</label>
</div>
</div>
<div class="sec">
<div class="sec-title">显示</div>
<div class="row">
<label class="tog"><input type="checkbox" id="chk-grid" checked /> 网格</label>
<label class="tog"><input type="checkbox" id="chk-auto" /> 自转</label>
<label class="tog"><input type="checkbox" id="chk-wire" /> 线框</label>
<label class="tog"><input type="checkbox" id="chk-xray" /> 透视</label>
<label class="tog"><input type="checkbox" id="chk-cut" /> 剖切</label>
<label class="tog"><input type="checkbox" id="chk-ortho" /> 正交</label>
</div>
<div class="slider" id="cut-row" style="display:none">
<span>剖切面</span>
<input type="range" id="cut" min="0" max="100" value="50" />
<span class="val" id="cut-val">50</span>
</div>
</div>
<div class="sec">
<div class="sec-title">视角</div>
<div class="row">
<button type="button" data-view="iso">等轴</button>
<button type="button" data-view="front">正面</button>
<button type="button" data-view="side">侧面</button>
<button type="button" data-view="top">顶视</button>
<button type="button" id="btn-reset">复位</button>
<button type="button" id="btn-shot">截图</button>
</div>
</div>
<div class="sec dims" id="dims">外壳约 91.6 × 55.6 mm(外轮廓)</div>
<div id="status">加载中…</div>
</div>
<canvas id="c"></canvas>
@@ -68,158 +132,441 @@
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { STLLoader } from "three/addons/loaders/STLLoader.js";
const statusEl = document.getElementById("status");
const canvas = document.getElementById("c");
const $ = (id) => document.getElementById(id);
const statusEl = $("status");
const canvas = $("c");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, preserveDrawingBuffer: true });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
renderer.setSize(innerWidth, innerHeight, false);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.localClippingEnabled = true;
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0b1220);
const camera = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 0.1, 2000);
camera.position.set(120, 90, 140);
const cameraPersp = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 0.1, 3000);
const cameraOrtho = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.1, 3000);
let camera = cameraPersp;
camera.position.set(130, 95, 150);
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
controls.target.set(45, 10, 20);
controls.target.set(46, 8, 5);
scene.add(new THREE.AmbientLight(0xffffff, 0.55));
const key = new THREE.DirectionalLight(0xffffff, 1.05);
key.position.set(80, 120, 60);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const key = new THREE.DirectionalLight(0xffffff, 1.1);
key.position.set(90, 130, 70);
scene.add(key);
const fill = new THREE.DirectionalLight(0x88aacc, 0.45);
fill.position.set(-60, 40, -40);
const fill = new THREE.DirectionalLight(0x88aacc, 0.4);
fill.position.set(-70, 50, -50);
scene.add(fill);
const grid = new THREE.GridHelper(200, 20, 0x3db8a8, 0x1e2c40);
grid.position.y = -20;
const grid = new THREE.GridHelper(220, 22, 0x3db8a8, 0x1e2c40);
grid.position.y = -22;
scene.add(grid);
const root = new THREE.Group();
scene.add(root);
const clipPlane = new THREE.Plane(new THREE.Vector3(-1, 0, 0), 46);
const matFront = new THREE.MeshStandardMaterial({
color: 0x5a6a80, metalness: 0.15, roughness: 0.55, flatShading: true,
color: 0x6a7b92, metalness: 0.12, roughness: 0.52, flatShading: true,
side: THREE.DoubleSide, clippingPlanes: [], clipShadows: true,
});
const matBack = new THREE.MeshStandardMaterial({
color: 0x3db8a8, metalness: 0.12, roughness: 0.5, flatShading: true,
color: 0x2f9f92, metalness: 0.1, roughness: 0.48, flatShading: true,
side: THREE.DoubleSide, clippingPlanes: [],
});
const matBoard = new THREE.MeshStandardMaterial({
color: 0xc9a227, metalness: 0.35, roughness: 0.4, flatShading: true,
});
const matScreen = new THREE.MeshStandardMaterial({
color: 0x152238, metalness: 0.2, roughness: 0.35, emissive: 0x1a3048, emissiveIntensity: 0.35,
});
const matDht = new THREE.MeshStandardMaterial({
color: 0x3a3a3a, metalness: 0.1, roughness: 0.7, flatShading: true,
});
let meshFront = null;
let meshBack = null;
let exploded = false;
let autoRotate = true;
let boardGroup = null;
let dhtMesh = null;
let hinge = null; // pivot for lid
let lidT = 0; // 0 closed .. 1 open
let explodeT = 0; // 0..1
let autoRotate = false;
let anim = null; // { from, to, t0, dur, kind }
const CLOSED = {
lid: 0,
explode: 0,
frontLift: 10.5,
};
function setStatus(msg, err = false) {
statusEl.textContent = msg;
statusEl.classList.toggle("err", err);
}
function loadSTL(url) {
const loader = new STLLoader();
return new Promise((resolve, reject) => {
loader.load(url, (geo) => {
geo.computeVertexNormals();
geo.center();
resolve(geo);
}, undefined, reject);
});
}
function makeBoard() {
const g = new THREE.Group();
const pcb = new THREE.Mesh(new THREE.BoxGeometry(86, 1.6, 50), matBoard);
const screen = new THREE.Mesh(new THREE.BoxGeometry(59.5, 0.6, 45), matScreen);
screen.position.set(4, 2.2, 0);
// bezel frame
const bezel = new THREE.Mesh(new THREE.BoxGeometry(69, 3.8, 50), new THREE.MeshStandardMaterial({
color: 0x222830, roughness: 0.6, flatShading: true,
}));
bezel.position.set(4, 1.2, 0);
g.add(bezel);
g.add(pcb);
g.add(screen);
// mount pins visual
for (const [x, z] of [[-39, -21], [39, -21], [39, 21], [-39, 21]]) {
const pin = new THREE.Mesh(
new THREE.CylinderGeometry(1.2, 1.2, 2, 12),
new THREE.MeshStandardMaterial({ color: 0x888888 })
);
pin.position.set(x, -1.2, z);
g.add(pin);
}
return g;
}
function makeDht() {
const g = new THREE.Group();
const body = new THREE.Mesh(new THREE.BoxGeometry(16, 10, 12), matDht);
const grill = new THREE.Mesh(
new THREE.BoxGeometry(12, 0.4, 8),
new THREE.MeshStandardMaterial({ color: 0x666666 })
);
grill.position.y = 5.2;
g.add(body);
g.add(grill);
return g;
}
function fitCamera(object) {
const box = new THREE.Box3().setFromObject(object);
const size = box.getSize(new THREE.Vector3());
const center = box.getCenter(new THREE.Vector3());
controls.target.copy(center);
const maxDim = Math.max(size.x, size.y, size.z);
const dist = maxDim * 1.8;
camera.position.set(center.x + dist * 0.7, center.y + dist * 0.45, center.z + dist * 0.7);
camera.near = maxDim / 100;
camera.far = maxDim * 50;
camera.updateProjectionMatrix();
const maxDim = Math.max(size.x, size.y, size.z, 1);
const dist = maxDim * 1.85;
cameraPersp.position.set(center.x + dist * 0.75, center.y + dist * 0.42, center.z + dist * 0.75);
cameraPersp.near = maxDim / 200;
cameraPersp.far = maxDim * 80;
cameraPersp.updateProjectionMatrix();
syncOrtho();
if (camera === cameraOrtho) camera.position.copy(cameraPersp.position);
controls.update();
}
const loader = new STLLoader();
function syncOrtho() {
const aspect = innerWidth / innerHeight;
const dist = cameraPersp.position.distanceTo(controls.target);
const half = dist * 0.35;
cameraOrtho.left = -half * aspect;
cameraOrtho.right = half * aspect;
cameraOrtho.top = half;
cameraOrtho.bottom = -half;
cameraOrtho.near = cameraPersp.near;
cameraOrtho.far = cameraPersp.far;
cameraOrtho.position.copy(cameraPersp.position);
cameraOrtho.quaternion.copy(cameraPersp.quaternion);
cameraOrtho.updateProjectionMatrix();
}
function loadSTL(url, material) {
return new Promise((resolve, reject) => {
loader.load(
url,
(geometry) => {
geometry.computeVertexNormals();
const mesh = new THREE.Mesh(geometry, material);
// STL is in mm; keep 1 unit = 1 mm
resolve(mesh);
},
undefined,
reject
);
});
function applyPose() {
if (!hinge || !meshBack) return;
// explode separates parts along Y / hinge axis
const ex = explodeT * 28;
meshBack.position.set(0, -ex * 0.35, 0);
// lid: 0 closed -> 1 fully open (~110 deg)
const angle = lidT * THREE.MathUtils.degToRad(110);
hinge.rotation.z = 0;
hinge.rotation.x = -angle;
hinge.position.set(0, CLOSED.frontLift + ex, 0);
// board sits between shells
if (boardGroup) {
boardGroup.position.set(0, 4 + ex * 0.15, 0);
boardGroup.rotation.set(0, 0, 0);
}
if (dhtMesh) {
dhtMesh.position.set(28, 2 + ex * 0.1, 36);
}
}
function setLid(v, updateUi = true) {
lidT = THREE.MathUtils.clamp(v, 0, 1);
if (updateUi) {
$("lid").value = String(Math.round(lidT * 100));
$("lid-val").textContent = `${Math.round(lidT * 100)}%`;
}
applyPose();
}
function setExplode(v, updateUi = true) {
explodeT = THREE.MathUtils.clamp(v, 0, 1);
if (updateUi) {
$("explode").value = String(Math.round(explodeT * 100));
$("explode-val").textContent = String(Math.round(explodeT * 100));
}
applyPose();
}
function startAnim(kind) {
const now = performance.now();
if (kind === "close") {
anim = { kind, fromLid: lidT, toLid: 0, fromEx: explodeT, toEx: 0, t0: now, dur: 900 };
} else if (kind === "open") {
anim = { kind, fromLid: lidT, toLid: 1, fromEx: explodeT, toEx: 0, t0: now, dur: 900 };
} else if (kind === "play") {
// assembly sequence: explode open -> close explode -> close lid
anim = { kind: "play", phase: 0, t0: now, dur: 700, fromLid: lidT, toLid: 1, fromEx: explodeT, toEx: 1 };
}
setStatus(kind === "play" ? "播放装配动画…" : kind === "open" ? "开盖中…" : "合盖中…");
}
function ease(t) {
return t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2;
}
function tickAnim(now) {
if (!anim) return;
const u = ease(Math.min(1, (now - anim.t0) / anim.dur));
if (anim.kind === "play") {
if (anim.phase === 0) {
setLid(THREE.MathUtils.lerp(anim.fromLid, 1, u), true);
setExplode(THREE.MathUtils.lerp(anim.fromEx, 1, u), true);
if (u >= 1) {
anim = { kind: "play", phase: 1, t0: now, dur: 800, fromLid: 1, toLid: 1, fromEx: 1, toEx: 0 };
}
} else if (anim.phase === 1) {
setExplode(THREE.MathUtils.lerp(1, 0, u), true);
if (u >= 1) {
anim = { kind: "play", phase: 2, t0: now, dur: 900, fromLid: 1, toLid: 0, fromEx: 0, toEx: 0 };
}
} else {
setLid(THREE.MathUtils.lerp(1, 0, u), true);
if (u >= 1) {
anim = null;
setStatus("装配完成(合盖)");
}
}
return;
}
setLid(THREE.MathUtils.lerp(anim.fromLid, anim.toLid, u), true);
setExplode(THREE.MathUtils.lerp(anim.fromEx, anim.toEx, u), true);
if (u >= 1) {
anim = null;
setStatus(lidT < 0.05 ? "已合盖" : "已开盖");
}
}
function setWire(on) {
for (const m of [matFront, matBack, matBoard, matScreen, matDht]) {
m.wireframe = on;
m.needsUpdate = true;
}
}
function setXray(on) {
for (const m of [matFront, matBack]) {
m.transparent = on;
m.opacity = on ? 0.38 : 1;
m.depthWrite = !on;
m.needsUpdate = true;
}
}
function setCut(on) {
$("cut-row").style.display = on ? "grid" : "none";
const planes = on ? [clipPlane] : [];
matFront.clippingPlanes = planes;
matBack.clippingPlanes = planes;
matBoard.clippingPlanes = planes;
matScreen.clippingPlanes = planes;
matDht.clippingPlanes = planes;
updateCut();
}
function updateCut() {
const v = Number($("cut").value) / 100;
// slide plane across X
clipPlane.constant = 20 + v * 70;
$("cut-val").textContent = String(Math.round(v * 100));
}
function setView(name) {
const t = controls.target.clone();
const d = camera.position.distanceTo(t) || 180;
const map = {
iso: new THREE.Vector3(t.x + d * 0.7, t.y + d * 0.45, t.z + d * 0.7),
front: new THREE.Vector3(t.x, t.y, t.z + d),
side: new THREE.Vector3(t.x + d, t.y, t.z),
top: new THREE.Vector3(t.x, t.y + d, t.z + 0.01),
};
camera.position.copy(map[name] || map.iso);
if (camera === cameraOrtho) syncOrtho();
controls.update();
}
async function boot() {
try {
const [front, back] = await Promise.all([
loadSTL("./export/front.stl", matFront),
loadSTL("./export/back.stl", matBack),
const [geoF, geoB] = await Promise.all([
loadSTL("./export/front.stl"),
loadSTL("./export/back.stl"),
]);
meshFront = front;
meshBack = back;
// Lay parts for a readable assembly preview:
// back on "desk", front slightly above / in front
meshBack = new THREE.Mesh(geoB, matBack);
meshFront = new THREE.Mesh(geoF, matFront);
// Lay flat-ish for hinge animation: rotate STLs onto XZ plane
meshBack.rotation.x = -Math.PI / 2;
meshFront.rotation.x = -Math.PI / 2;
meshFront.position.y = 12;
// Measure back size for hinge pivot at "top" edge (+Z after rotate)
meshBack.updateMatrixWorld(true);
const bb = new THREE.Box3().setFromObject(meshBack);
const size = bb.getSize(new THREE.Vector3());
const center = bb.getCenter(new THREE.Vector3());
hinge = new THREE.Group();
// pivot near top edge of assembly
const pivotLocal = new THREE.Vector3(center.x, 0, bb.max.z - 1);
hinge.position.copy(pivotLocal);
const frontHolder = new THREE.Group();
frontHolder.add(meshFront);
// offset so when closed, front sits above back
meshFront.position.set(0, 0, 0);
frontHolder.position.set(-pivotLocal.x, 0, -pivotLocal.z);
hinge.add(frontHolder);
boardGroup = makeBoard();
boardGroup.scale.set(1, 1, 1);
dhtMesh = makeDht();
root.add(meshBack);
root.add(meshFront);
root.add(hinge);
root.add(boardGroup);
root.add(dhtMesh);
// Center whole assembly at origin-ish
root.updateMatrixWorld(true);
const rootBox = new THREE.Box3().setFromObject(root);
const rootCenter = rootBox.getCenter(new THREE.Vector3());
root.position.sub(rootCenter);
setLid(0);
setExplode(0);
fitCamera(root);
setStatus("已加载 front.stl + back.stl(单位 mm)");
$("dims").textContent =
`外轮廓约 ${size.x.toFixed(1)} × ${size.z.toFixed(1)} mm(后盖包围盒) · 开合度可拖动`;
setStatus("就绪:拖「开合度」或点合盖/开盖/播放装配");
} catch (e) {
console.error(e);
setStatus(
"加载失败:请用本地 HTTP 打开(不要双击 file://)。在项目根目录运行: python -m http.server 8765",
true
);
setStatus("加载失败:请用 python -m http.server 8765 --directory cad 后打开 viewer.html", true);
}
}
function setMode(mode) {
document.querySelectorAll(".row button").forEach((b) => b.classList.remove("active"));
if (mode === "both") document.getElementById("btn-both").classList.add("active");
if (mode === "front") document.getElementById("btn-front").classList.add("active");
if (mode === "back") document.getElementById("btn-back").classList.add("active");
if (meshFront) meshFront.visible = mode !== "back";
if (meshBack) meshBack.visible = mode !== "front";
}
// UI bindings
$("lid").oninput = (e) => {
anim = null;
setLid(Number(e.target.value) / 100, false);
$("lid-val").textContent = `${e.target.value}%`;
};
$("explode").oninput = (e) => {
anim = null;
setExplode(Number(e.target.value) / 100, false);
$("explode-val").textContent = e.target.value;
};
$("btn-close").onclick = () => startAnim("close");
$("btn-open").onclick = () => startAnim("open");
$("btn-play").onclick = () => startAnim("play");
$("btn-stop").onclick = () => { anim = null; setStatus("已停止动画"); };
document.getElementById("btn-both").onclick = () => setMode("both");
document.getElementById("btn-front").onclick = () => setMode("front");
document.getElementById("btn-back").onclick = () => setMode("back");
document.getElementById("btn-explode").onclick = () => {
exploded = !exploded;
if (meshFront) meshFront.position.y = exploded ? 28 : 12;
if (meshBack) meshBack.position.y = exploded ? -8 : 0;
$("chk-front").onchange = (e) => { if (hinge) hinge.visible = e.target.checked; };
$("chk-back").onchange = (e) => { if (meshBack) meshBack.visible = e.target.checked; };
$("chk-board").onchange = (e) => { if (boardGroup) boardGroup.visible = e.target.checked; };
$("chk-dht").onchange = (e) => { if (dhtMesh) dhtMesh.visible = e.target.checked; };
$("chk-grid").onchange = (e) => { grid.visible = e.target.checked; };
$("chk-auto").onchange = (e) => { autoRotate = e.target.checked; };
$("chk-wire").onchange = (e) => setWire(e.target.checked);
$("chk-xray").onchange = (e) => setXray(e.target.checked);
$("chk-cut").onchange = (e) => setCut(e.target.checked);
$("cut").oninput = updateCut;
$("chk-ortho").onchange = (e) => {
if (e.target.checked) {
syncOrtho();
camera = cameraOrtho;
} else {
cameraPersp.position.copy(camera.position);
camera = cameraPersp;
}
controls.object = camera;
controls.update();
};
document.getElementById("chk-grid").onchange = (e) => {
grid.visible = e.target.checked;
};
document.getElementById("chk-auto").onchange = (e) => {
autoRotate = e.target.checked;
};
document.getElementById("btn-reset").onclick = () => {
if (root.children.length) fitCamera(root);
document.querySelectorAll("[data-view]").forEach((btn) => {
btn.onclick = () => setView(btn.dataset.view);
});
$("btn-reset").onclick = () => { if (root.children.length) fitCamera(root); };
$("btn-shot").onclick = () => {
renderer.render(scene, camera);
const a = document.createElement("a");
a.href = renderer.domElement.toDataURL("image/png");
a.download = "cyd-case-preview.png";
a.click();
setStatus("已截图下载");
};
addEventListener("resize", () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
const aspect = innerWidth / innerHeight;
cameraPersp.aspect = aspect;
cameraPersp.updateProjectionMatrix();
syncOrtho();
renderer.setSize(innerWidth, innerHeight, false);
});
function tick() {
// keyboard shortcuts
addEventListener("keydown", (e) => {
if (e.target.matches("input,textarea")) return;
if (e.key === "o") startAnim("open");
if (e.key === "c") startAnim("close");
if (e.key === " ") { e.preventDefault(); startAnim("play"); }
if (e.key === "x") { $("chk-xray").checked = !$("chk-xray").checked; setXray($("chk-xray").checked); }
if (e.key === "w") { $("chk-wire").checked = !$("chk-wire").checked; setWire($("chk-wire").checked); }
});
function tick(now) {
requestAnimationFrame(tick);
tickAnim(now);
if (autoRotate) root.rotation.y += 0.004;
controls.update();
renderer.render(scene, camera);
}
boot();
tick();
requestAnimationFrame(tick);
</script>
</body>
</html>