Add touch buttons for speaker toggle and music playback.

Enable SoftSPI touch, replace auto beeps with Speaker ON/OFF and Play Music controls, and document usage.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-10-17 17:36:54 +08:00
parent 82e1ace24f
commit a7a7685fc9
11 changed files with 385 additions and 174 deletions

83
src/touch.cpp Normal file
View File

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#include "touch.h"
#include "pins.h"
#include <Arduino.h>
static void soft_spi_write(uint8_t data) {
for (int i = 7; i >= 0; --i) {
digitalWrite(TOUCH_MOSI, (data >> i) & 1);
digitalWrite(TOUCH_CLK, HIGH);
delayMicroseconds(1);
digitalWrite(TOUCH_CLK, LOW);
delayMicroseconds(1);
}
}
static uint16_t soft_spi_read12() {
uint16_t v = 0;
for (int i = 0; i < 12; ++i) {
digitalWrite(TOUCH_CLK, HIGH);
delayMicroseconds(1);
v = (v << 1) | (digitalRead(TOUCH_MISO) ? 1 : 0);
digitalWrite(TOUCH_CLK, LOW);
delayMicroseconds(1);
}
// 丢掉多余时钟位
digitalWrite(TOUCH_CLK, HIGH);
delayMicroseconds(1);
digitalWrite(TOUCH_CLK, LOW);
return v;
}
static uint16_t xpt_read(uint8_t cmd) {
digitalWrite(TOUCH_CS, LOW);
soft_spi_write(cmd);
delayMicroseconds(5);
uint16_t v = soft_spi_read12();
digitalWrite(TOUCH_CS, HIGH);
return v;
}
void touch_init() {
pinMode(TOUCH_CS, OUTPUT);
pinMode(TOUCH_CLK, OUTPUT);
pinMode(TOUCH_MOSI, OUTPUT);
pinMode(TOUCH_MISO, INPUT);
pinMode(TOUCH_IRQ, INPUT);
digitalWrite(TOUCH_CS, HIGH);
digitalWrite(TOUCH_CLK, LOW);
Serial.println("Touch: XPT2046 SoftSPI ready");
}
void touch_read_cb(lv_indev_t * /*indev*/, lv_indev_data_t *data) {
const bool irq = (digitalRead(TOUCH_IRQ) == LOW);
uint16_t raw_x = xpt_read(0x90);
uint16_t raw_y = xpt_read(0xD0);
if (!irq || raw_x < 80 || raw_y < 80 || raw_x > 4000 || raw_y > 4000) {
data->state = LV_INDEV_STATE_RELEASED;
return;
}
// LV_DISPLAY_ROTATION_270 → 逻辑 320x240
int16_t x = map((int)raw_y, 200, 3800, 0, UI_HOR_RES - 1);
int16_t y = map((int)raw_x, 240, 3700, 0, UI_VER_RES - 1);
if (x < 0) {
x = 0;
}
if (y < 0) {
y = 0;
}
if (x >= UI_HOR_RES) {
x = UI_HOR_RES - 1;
}
if (y >= UI_VER_RES) {
y = UI_VER_RES - 1;
}
data->point.x = x;
data->point.y = y;
data->state = LV_INDEV_STATE_PRESSED;
}