Restore LVGL touch input with SoftSPI and temperature map.
Bind indev to the display, relax IRQ checks, and keep prebuilt firmware in sync. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -130,8 +130,9 @@ void ui_create() {
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lv_obj_clear_flag(row_btns, LV_OBJ_FLAG_SCROLLABLE);
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btn_speaker = lv_button_create(row_btns);
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lv_obj_set_size(btn_speaker, 145, 46);
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lv_obj_set_size(btn_speaker, 148, 50);
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lv_obj_set_style_radius(btn_speaker, 8, 0);
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lv_obj_add_flag(btn_speaker, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(btn_speaker, on_speaker_clicked, LV_EVENT_CLICKED, nullptr);
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lbl_speaker = lv_label_create(btn_speaker);
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lv_label_set_text(lbl_speaker, "Speaker OFF");
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@@ -139,8 +140,9 @@ void ui_create() {
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lv_obj_center(lbl_speaker);
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btn_play = lv_button_create(row_btns);
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lv_obj_set_size(btn_play, 145, 46);
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lv_obj_set_size(btn_play, 148, 50);
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lv_obj_set_style_radius(btn_play, 8, 0);
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lv_obj_add_flag(btn_play, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(btn_play, on_play_clicked, LV_EVENT_CLICKED, nullptr);
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lbl_play = lv_label_create(btn_play);
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lv_label_set_text(lbl_play, "Play Music");
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